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Managing Producer, Channel 3D Experience Design

Apple

Sunnyvale, CAJobSeen 1w agoSeen in employer's feed 1w ago

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At a glance

Compensation
No compensation found
Location
Sunnyvale, CA
Work Authorization
Not specified

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Requirements

Credentials this posting asks for.

Bachelor's degree

Job overview

Marcom is Apple’s globally creative marketing team that drives strategy and creative work for consumer‑facing communications, ensuring simple, engaging experiences across all media and platforms worldwide.

Skills & qualifications

RequiredNice to have

Skills

Project ManagementBudget ManagementTimeline ManagementResource AllocationCross‑Functional LeadershipCommunicationRetail Fixture DesignVisual MerchandisingProduct DisplayCustomer Journey MappingFloor Plan DevelopmentVendor ManagementFabrication Partner ManagementRetail Construction KnowledgeMaterials KnowledgeManufacturing Processes Knowledge

Qualifications

7+ Years Managing Store Design Development3+ Years Managing TeamsBA/BS or Equivalent Degree

Full job description

Weekly Hours: 40

Role Number: 200684236-3956

Summary

Marcom is the creatively-led global team that oversees Apple's consumer facing marketing. We ensure the flawless development and execution of world-class communications across all medias and platforms. Every day, hundreds of millions of Apple customers around the world interact with our products. We drive the strategy and creative work that provide both new and existing customers with simple, engaging and inspiring marketing experiences.

Apple's 3D Experience (3DX) team develops physical deliverables in support of Marcom's initiatives and creative intent, including visual merchandising experiences, installations, fixtures, furniture, and design solutions for Apple's worldwide retail and channel partners. The team reports into Marcom and collaborates closely with Industrial Design, Product Marketing, Sales, Channel Operations, Marcom Interactive, Design, and Strategy.

Description

This role leads a team of Producers partnered with a multi-disciplinary design team to develop store designs, furniture, product experiences, and accompanying standards that support Apple's worldwide Channel goals.

Minimum Qualifications

  • 7+ years of experience managing the development of store design, retail fixture, or visual merchandising programs

  • 3+ years of experience directly managing teams in store design, retail fixture, or visual merchandising

  • Experience leading cross-functional teams through creative development and production for retail deliverables

  • Demonstrated ability to manage project budgets, timelines, and resource allocation across multiple concurrent programs

  • Strong written and verbal communication skills with the ability to build consensus and drive decisions across a matrixed organization

  • BA/BS or equivalent degree

Preferred Qualifications

  • 10+ years of experience in retail fixture or visual merchandising program management with a leading retailer or global brand

  • Deep understanding of product display, customer journey mapping, and floor plan development for retail store design

  • Experience leading initiatives in partner-led branded and unbranded retail environments

  • Track record of driving process improvement and operational excellence in a creative production environment

  • Experience managing vendor and fabrication partner relationships for physical retail deliverables

  • Familiarity with retail construction, materials, and manufacturing processes

  • Experience leading work and driving alignment across teams with varying expertise like store design, visual merchandising, engineering, production, operations, and finance

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

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