Member of Technical Staff — Inference-Kernel, Compiler & Communication
Palo Alto, CAFull-time$200–400K/yrPosted todayStill listed today
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Job overview
RadixArk seeks a Member of Technical Staff to improve performance across kernels, runtimes, compilers, and communication libraries for frontier AI systems. The role focuses on scaling training and inference across large GPU clusters, optimizing hardware efficiency, and addressing system-level performance bottlenecks. The engineer will collaborate with training and inference teams and contribute to the architecture of performance-critical systems.
Skills & qualifications
Skills
Qualifications
Full job description
About the Role RadixArk is seeking a Member of Technical Staff — Kernel / Compiler / Communication to push the limits of performance for frontier AI systems. You will work at the lowest layers of the stack — kernels, runtimes, compilers, and communication libraries — to unlock maximum efficiency from modern accelerators and interconnects. This role is critical to scaling training and inference across thousands of GPUs, where microseconds and memory bandwidth matter. Your work will directly shape the performance envelope of next-generation AI systems. This is a deeply technical role for engineers who enjoy working close to hardware and solving performance problems that most engineers never encounter. Requirements
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5+ years of experience in systems, compiler, or performance engineering
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Strong expertise in CUDA or accelerator programming
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Deep understanding of GPU architecture and memory hierarchy
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Experience writing or optimizing high-performance kernels
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Strong background in compilers, runtimes, or code generation
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Experience with distributed communication libraries (NCCL, MPI, RCCL, etc.)
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Solid knowledge of networking and interconnect technologies
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Proficiency in C++ and Python
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Strong debugging and profiling skills at system level
Strong Plus
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Experience with Triton, TVM, XLA, or MLIR
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Experience building compiler passes or IR transformations
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Familiarity with NVLink, InfiniBand, or RDMA
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Experience optimizing collective communication at scale
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Background in HPC or performance-critical systems
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Contributions to kernel/compiler/ML systems open source
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Experience scaling workloads to 1000+ GPUs
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Experience with mixed-precision or quantized kernels
Responsibilities
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Design and implement high-performance kernels for AI workloads
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Optimize compiler and runtime stacks for ML systems
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Improve communication efficiency across large GPU clusters
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Reduce latency and increase throughput for distributed workloads
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Profile and eliminate system bottlenecks across the stack
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Collaborate with training and inference teams on performance optimization
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Develop tooling for profiling and performance analysis
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Contribute to long-term architecture for performance-critical systems
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Push the limits of hardware–software co-design
About RadixArk RadixArk is an infrastructure-first company built by engineers who've shipped production AI systems, created SGLang (30K+ GitHub stars, the fastest open LLM serving engine), and developed Miles (our large-scale RL framework). Founded by AI infrastructure veterans from xAI and NVIDIA, we're on a mission to democratize frontier-level AI infrastructure by building world-class open systems for inference and training. Our team has optimized kernels serving billions of tokens daily, designed distributed training systems coordinating 10,000+ GPUs, and contributed to infrastructure that powers leading AI companies and research labs. Compensation Depending on background, skills, and experience, the expected annual salary range for this position is $200,000 - $400,000 USD + equity. Equal Opportunity RadixArk is an Equal Opportunity Employer and is proud to offer equal employment opportunity to everyone regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, and more.
How this job compares
Set against the 11,799 open Systems Engineer jobs on Olive Jobs, counted November 8, 2026.
- Pay
- This posting$200–400K/yr
- California median$145–213K/yr1,795 salary ranges
- US median$115–190K/yr8,836 salary ranges
This range's midpoint, $300K, is 69% above the California median midpoint ($178K) — in the top quarter of Systems Engineer salary ranges in California.
- Openings
- Olive Jobs lists 2,091 open Systems Engineer jobs in California and 11,799 across the US. 5% of them nationwide are listed as remote or flexible.
- Hiring the most in California
- Anduril264 open
- Northrop Grumman201 open
- The Boeing Company102 open
- Experience
- This posting asks for at least 5 years of experience; Systems Engineer postings that state a minimum ask for 5 years at the median (9,716 postings).
- Education
- 4,396 of the 11,799 open Systems Engineer jobs (37%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 8, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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