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Level Designer

Spellbrush

San Francisco, CAFull-timePosted 1y agoStill listed 4 days ago

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At a glance

Compensation
No compensation found
Location
San Francisco, CA
Schedule
Full-time
Work Authorization
Not specified

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Job overview

The Level Designer will use in‑house Unity tools to craft engaging tactics missions, designing enemies, terrain effects, and objectives, then playtest and iterate. They will collaborate with designers, artists, and engineers, assist in improving tooling, and maintain comprehensive knowledge of all level content.

Skills & qualifications

RequiredNice to have

Skills

UnityC#Level DesignGame DesignProgrammingCollaborationSelf‑Motivation

Qualifications

Self‑Motivation

Full job description

What you will do Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

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