
Software Engineer - 3D Vision & Perception
Sunnyvale, CAJobSeen todaySeen in employer's feed today
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At a glance
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Job overview
Apple’s computer vision and machine learning team builds real-time 3D perception and input systems for future products. The senior software engineer will develop, integrate, and maintain production software for perception, spatial input, and 3D tracking, working closely with researchers and engineers. The role focuses on performance-critical systems and offers the opportunity to shape upcoming Apple products.
Skills & qualifications
Skills
Qualifications
Full job description
Role Number: 200694390-3956
Summary
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build or service we create is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something!
We are a team of computer vision and machine learning (CVML) engineers building real-time 3D perception and input systems for future Apple products. We are looking for a senior software engineer with strong C++ expertise and experience developing performance-critical systems, ideally in 3D perception, robotics, or AR/VR. In this role, you will help design, build, and ship core 3D perception and input technologies used by millions of users.
Description
You will work closely with CVML researchers and engineers to develop world-class perception, spatial input, and 3D tracking software. The role focuses on building, integrating, and maintaining complex real-time systems within a large production software stack. As a member of a fast-paced team, you have the unique and rewarding opportunity to shape upcoming products that will delight and inspire millions of people every day.
Minimum Qualifications
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Bachelor’s degree and 5+ years of professional software engineering experience
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Strong C++ skills, including modern C++ Experience breaking down large problems and delivering robust solutions
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Curiosity about new technologies and flexibility to work across different layers of the software stack
Preferred Qualifications
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Experience with iOS or visionOS development, including Swift and Apple tooling
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Proven track record of shipping products or contributing to open-source projects
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Experience deploying algorithms to GPUs or other hardware accelerators
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Strong engineering rigor, communication, and collaboration skills
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Excellent problem-solving and analytical abilities
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
How this job compares
Set against the 39,793 open Software Engineer jobs on Olive Jobs, counted November 11, 2026.
- Pay
- This postingNot listed
- California median$164–243K/yr6,968 salary ranges
- California median$47–67/hr138 hourly ranges
- Openings
- Olive Jobs lists 8,567 open Software Engineer jobs in California and 39,793 across the US. 8% of them nationwide are listed as remote or flexible.
- Experience
- This posting asks for at least 5 years of experience; Software Engineer postings that state a minimum ask for 5 years at the median (32,749 postings).
- Education
- This posting asks for a bachelor's degree; 12,440 of the 39,793 open Software Engineer jobs (31%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 11, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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