Skip to main content
Apple logo

Sr. Software Engineer - Distributed Storage

Apple

Cupertino, CAJobSeen todaySeen in employer's feed today

See where you stand before you apply. No sign-up to start.

You apply on the posting's application page, with no Olive account needed.

Watch jobs like this.

Don't just apply. Show up ready.

Olive works from this exact posting.

At a glance

Compensation
No compensation found
Location
Cupertino, CA
Work Authorization
Not specified

Olive focuses on jobs in the United States, including remote roles you can work from there.

Job overview

Apple’s Apple Services Engineering team is building a unified storage abstraction layer for distributed object, block, and future file storage systems in Apple Cloud. The role focuses on foundational storage infrastructure, including metadata services, data distribution, replication, fault recovery, and client-side libraries and protocols. The platform is designed to support self-healing, automatic rebalancing, and high-throughput, low-latency access across thousands of nodes.

Skills & qualifications

RequiredNice to have

Skills

Problem Solving, requiredData Structures, requiredDistributed Systems, requiredConcurrency, requiredProduction Systems, requiredJava, requiredRust, requiredAsynchronous Programming, requiredThread-Safe Programming, requiredWritten Communication, requiredVerbal Communication, requiredStorage System Internals, nice to haveZoned Block Devices, nice to haveSequential-Write Media, nice to haveHigh-Density Magnetic Recording, nice to have

Qualifications

7+ Years Distributed Systems Experience, requiredBachelor's in Computer Science or Equivalent Experience, requiredMaster's in Computer Science, nice to have

Full job description

Role Number: 200694569-0836

Summary

The Apple Services Engineering (ASE) team builds and provides systems that power many of Apple’s customer-facing services - including iCloud, iTunes, Siri and Maps. We deliver the core infrastructure primitives that enable teams across Apple to build services our customers rely on every day.

This is a ground-up effort to build a highly reliable, self-managing and scalable storage layer that can support exabyte-scale data and diverse access patterns. This new layer will also serve as the foundation for adopting and optimizing next-generation storage devices, enabling Apple to leverage emerging drive technologies with new performance and density characteristics. If you enjoy designing distributed systems that operate as a cohesive storage fabric, we want to hear from you.

Description

We are creating a unified storage abstraction layer that will serve as the foundational layer for Apple’s distributed object, block, and future file storage systems. This new layer will provide a consistent API, common metadata model, scalable data distribution and high-performance IO path for workloads running in Apple Cloud.

Engineers on this team will work on the core of a unified storage layer designed to manage data objects, placement, redundancy and IO operations across thousands of nodes. You will help define the fundamental building blocks that unify different storage backends—object, block and future file interfaces—behind a single, extensible abstraction.

You will design consistent metadata services, build scalable data distribution algorithms, implement robust replication and fault-recovery mechanisms, and develop client-side libraries and protocols that expose a uniform interface to workloads across Apple.

Each component is being designed to support self-healing behaviors, automatic rebalancing and high-throughput, low-latency access paths.

We are looking for engineers who enjoy building foundational storage systems, solving complex distributed coordination challenges, and shaping a platform that will underpin Apple’s cloud storage strategy for many years.

Minimum Qualifications

  • Strong problem-solving skills rooted in data structures, distributed systems, and concurrency.

  • 7+ years of professional experience building and operating distributed systems.

  • Demonstrated ownership and history of delivering production systems.

  • Proficiency in one or more systems languages: Java, Rust, asynchronous and thread-safe programming.

  • Excellent written and verbal communication skills.

  • BS in Computer Science, or equivalent experience.

Preferred Qualifications

  • Background in object, block or file system internals.

  • Experience with modern storage devices such as zoned block devices, sequential-write media or emerging high-density magnetic recording technologies.

  • MS in Computer Science

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

How this job compares

Set against the 9,034 open Software Engineering jobs on Olive Jobs, counted November 14, 2026.

Pay
  • This postingNot listed
  • California median$190–280K/yr1,420 salary ranges
  • California median$43–55/hr120 hourly ranges
Openings
Olive Jobs lists 1,896 open Software Engineering jobs in California and 9,034 across the US. 9% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
This posting asks for at least 7 years of experience; Software Engineering postings that state a minimum ask for 7 years at the median (6,893 postings).
Education
2,084 of the 9,034 open Software Engineering jobs (23%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 14, 2026. Figures based on too few postings are left out.

Prepare for this role

You've read the whole posting — now see how you match it.