Simulation Environment
San Francisco, CAFull-timePosted 1mo agoStill listed 5 days ago
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At a glance
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Job overview
The role involves building simulation‑ready digital twin environments and scalable pipelines, tuning physics and rendering, and collaborating with simulation, rendering, asset, AI, and robotics teams to improve realism and model performance.
Skills & qualifications
Skills
Full job description
What You’ll Do
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Build sim-ready digital twin environments for real work assets, scenes, and tasks.
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Build a pipeline that can generate simulation environment at scale.
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Tune physics, rendering, geometry, robot settings to reduce sim-to-real gap.
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Work closely with simulation engine, rendering, asset, AI, and robotics teams to improve realism, coverage, and usefulness of simulation.
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Develop pipeline for iterating on simulation environment to boost model performance.
What You’ll Bring
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Strong software engineering skills in Python, C++, or similar language.
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Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.
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Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.
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Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.
Bonus Points
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Built closed-loop or log-replay evaluation at scale.
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Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
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Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
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Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.
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