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A/AI Software & Systems Architect (junior career)

Lockheed Martin

Virtual Two, CAFull-time$91–169K/yrSeen todaySeen in employer's feed today

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At a glance

Compensation
$91–169K/yr
Location
Virtual Two, CA
Schedule
Full-time
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Job overview

The A/AI Software & Systems Architect defines architecture for autonomous components of Lockheed Martin products and platforms, translating customer requirements into technical specifications and guiding design decisions. The role covers hardware, software, and systems architecture, integration, deployment, and design standards. Candidates need Unreal Engine 5 and real-time interactive 3D development expertise, with modern C++ experience; additional tools and capabilities are desired.

Skills & qualifications

RequiredNice to have

Skills

Unreal Engine 5, requiredReal-Time 3D Development, requiredModern C++, requiredPerformance Tuning, requiredMultithreading, requiredMemory Management, requiredVisual Studio, nice to haveVs Code, nice to haveUnreal Editor, nice to haveBlueprints, nice to haveNanite, nice to haveReinforcement Learning, nice to haveChaos Physics, nice to haveGit, nice to haveMultiplatform Game Development, nice to haveUnreal Server Configuration, nice to have3D Asset Composition, nice to haveUnreal Networking, nice to haveMultiplayer Game Architecture, nice to haveArtificial Intelligence, nice to haveMachine Learning, nice to haveGenerative AI, nice to haveCollaboration, nice to haveTeamwork, nice to haveProblem Solving, nice to haveAdaptability, nice to have

Benefits

Medical Insurance
Dental Insurance
Vision Insurance
401(k) Match
Paid Time Off
Parental Leave
Tuition Assistance

Full job description

Standard Job Description

Defines the architecture of autonomous components of LM products or platforms from concept to specifications, recommending and making technical decisions on techniques, and solutions, and how solutions will be integrated and deployed with other systems to meet customer requirements.Provides architectural guidance on autonomous systems on or across project team(s); Defines hardware, software, and systems architecture for (significant components of) autonomous product(s) and platform(s); Interfaces with stakeholders and translates customer requirements into high level technical specifications; Determines technical standards and requirements for software, hardware/tools, and platforms; Participates in architecture reviews and ensures that technical standards and requirements address user needs and constraints; Develops, analyzes, documents technical specifications, and decides on components and design of software, hardware, and system(s); Recommends alternatives to meet or enhance ability to meet requirements for human-machine and/or machine-machine teaming; Defines, communicates, and enforces design standards for autonomy-related components

Basic Qualifications

Expertise in Unreal Engine 5 Experience in developing real-time, interactive 3D applications (games, simulations or virtual experiences).

Expertise in modern C++ programming with knowledge in performance tuning, multi-threading and memory management.

Desired Skills

Experience with integrated development environments (IDE) such as Visual Studio, VS Code and Unreal Editor. Experience in Unreal Engine 5, including its core systems, Blueprints, C++ and the latest UE5 features such as Nanite, Reinforcement Learning and Chaos physics. Experience with version control systems such as Git. Experience with multi-platform game development (PC, AR/VR/MR/XR) and Unreal Server configurations. Understanding of 3D object/asset composition (mesh, materials, shading, etc.). Familiarity with networking and multiplayer game architecture in Unreal Engine 5. Familiarity with artificial intelligence/machine learning principles and applications such as generative AI and reinforcement learning. A proven capability to collaborate across departments and work effectively in a team-orientated environment. Strong problem-solving skills and the ability to adapt to new challenges.

Pay Information

Full-Time Salary Range: $91200.00 - $169400.00

At Lockheed Martin, we know mission success starts with taking care of our people. Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow—both professionally and personally.

The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only. Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer.

Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability.

  • Annual short-term and/or long-term incentive compensation programs may be offered depending on the position. Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics.

  • For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays. PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.

Lockheed Martin is an equal opportunity employer. Qualified candidates will be considered without regard to legally protected characteristics.

How this job compares

Set against the 1,532 open Software Architect jobs on Olive Jobs, counted November 13, 2026.

Pay
  • This posting$91–169K/yr
  • California median$180–310K/yr149 salary ranges
  • US median$146–284K/yr1,286 salary ranges

This range's midpoint, $130K, is 47% below the California median midpoint ($245K) — in the lowest quarter of Software Architect salary ranges in California.

Openings
Olive Jobs lists 168 open Software Architect jobs in California and 1,532 across the US. 24% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
Software Architect postings that state a minimum ask for 10 years of experience at the median; the middle half ask for 7 to 10 years (1,088 postings).
Education
505 of the 1,532 open Software Architect jobs (33%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 13, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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