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Software Engineer, Triage Services

Apple

Cupertino, CAFull-timeSeen todaySeen in employer's feed today

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At a glance

Compensation
No compensation found
Location
Cupertino, CA
Schedule
Full-time
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Job overview

Apple’s System Triage Services team builds applications that detect, analyze, and classify software crashes across Apple platforms. The Software Engineer will set technical direction for AI-powered triage systems, design production infrastructure for reliable AI/ML workloads, and turn complex triage problems into system designs. The role also involves making architecture and reliability tradeoffs and influencing teams across Software, Hardware, and Silicon.

Skills & qualifications

RequiredNice to have

Skills

Software EngineeringProduction Distributed SystemsData PlatformsPythonSystem DesignLLM-Based SystemsAgentic SystemsTool CallingOrchestrationGuardrailsML/LLM EvaluationOffline BenchmarkingRegression TestingDrift DetectionConfidence ScoringRAG ArchitecturesEmbedding GenerationVector DatabasesData PreparationTechnical LeadershipKernel DebuggingOS-Level DebuggingCrash AnalysisPanic AnalysisRoot-Cause InvestigationTelemetry SystemsObservability SystemsTechnical StrategyRoadmappingWritten CommunicationVerbal CommunicationDesign Documentation

Qualifications

2+ Years LLM Systems ExperienceBachelor's in Computer Science or Related Field or Equivalent Practical ExperienceMaster's or PhD in Computer Science, Machine Learning, or Related Field5+ Years Software Engineering Experience

Full job description

Weekly Hours: 40

Role Number: 200693271-0836

Summary

The System Triage Services team builds mission-critical applications that help detect, analyze, and classify low-level software crashes across all Apple platforms.

You will design and build the next generation of AI-powered triage solutions, which serves as the first line of defense for all technologies developed by Core OS. This role blends distributed systems engineering with hands-on agent development, tackling problems in reliability, scale, and system design alongside applied AI. If you want to understand operating systems at a deep level and are motivated by shipping work with measurable, visible impact, this role is for you!

Description

You will set the technical direction for agentic systems that change how Core OS triages software bugs at scale. You'll own the architecture of production infrastructure that runs AI/ML workloads reliably and gets better over time through rigorous evaluation and feedback loops. The goal is to make autonomous triage a trusted, first-class part of how Core OS ships and debugs software across every Apple platform.

You'll turn ambiguous, high-stakes triage problems into clear system designs. You'll make the build-vs-reuse and reliability tradeoffs, and you'll influence engineering teams across Software, Hardware, and Silicon groups to adopt what you build. Your decisions will shape the platform other teams build on.

Minimum Qualifications

  • Software engineering experience building and operating production distributed systems or data platforms at scale.

  • Strong Python and system design skills, with a track record of owning architecture for services other teams depend on.

  • 2+ years building and shipping LLM-based or agentic systems to production, including tool calling, orchestration, and guardrails.

  • Hands-on experience designing evaluation frameworks for ML/LLM systems, such as offline benchmarks, regression testing, drift detection, and confidence scoring.

  • Knowledge of RAG architectures, embedding generation, vector databases, and data preparation for agentic workflows.

  • BS in Computer Science or a related field, or equivalent practical experience.

Preferred Qualifications

  • MS or PhD in Computer Science, Machine Learning, or a related field.

  • 5+ years of software engineering experience building and operating production distributed systems or data platforms at scale.

  • Proven technical leadership: driving multi-quarter projects through ambiguity, influencing across org boundaries, and mentoring other engineers.

  • Background in kernel or OS-level debugging, crash and panic analysis, or root-cause investigation on complex systems.

  • Experience with large-scale telemetry or observability systems feeding automated decision-making.

  • Track record of shipping platforms or developer tools widely adopted by engineering organizations beyond your own.

  • Experience setting technical strategy and roadmaps, and presenting tradeoffs and outcomes to senior engineering leadership.

  • Excellent written and verbal communication, including writing design documents that align multiple teams.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

How this job compares

Set against the 40,832 open Software Engineer jobs on Olive Jobs, counted November 5, 2026.

Pay
  • This postingNot listed
  • California median$165–246K/yr7,688 salary ranges
  • California median$48–65/hr152 hourly ranges
Openings
Olive Jobs lists 9,560 open Software Engineer jobs in California and 40,832 across the US. 7% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
This posting asks for at least 2 years of experience — less than three in four Software Engineer postings that state a minimum ask for (median 5 years, across 33,318 postings).
Education
14,022 of the 40,832 open Software Engineer jobs (34%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 5, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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