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Software Engineer, Multimedia & Multimodal AI

Meta

Multiple U.S. locationsJob$184–257K/yrSeen todaySeen in employer's feed today

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At a glance

Compensation
$184–257K/yr
Location
Multiple U.S. locations
Work Authorization
Not specified

Olive focuses on jobs in the United States, including remote roles you can work from there.

Job overview

Meta’s Applied AI organization is hiring a senior engineer to lead multimedia and multimodal AI work across image, video, audio, speech, and music. The engineer will set direction for a capability area, determine data and measurement priorities, and build pipelines and evaluations used across the organization. The role spans generative and representation models, research implementation, training efficiency, and mentoring.

Skills & qualifications

RequiredNice to have

Skills

Technical Direction, nice to havePython, requiredPyTorch, requiredSpeech, Audio, or Music ML, requiredAutomatic Speech Recognition, requiredText-to-Speech, requiredAudio Codecs, requiredMusic Information Retrieval, requiredSelf-Supervised Audio Learning, requiredAudio Generative Modeling, requiredLarge-Scale Data Pipelines, requiredDistributed Training, requiredResearch Translation, requiredGenerative Modeling, nice to haveDiffusion, nice to haveFlow Matching, nice to haveAudio DSP, nice to havePitch Detection, nice to haveFFT, nice to haveReal-Time Signal Processing, nice to haveControllable Generation, nice to haveEvaluation Harnesses, nice to haveHuman Evaluation Pipelines, nice to haveStem Separation, nice to haveAudio Mixing, nice to haveLyrics Conditioning, nice to haveVocal Conditioning, nice to haveBenchmark Design, nice to haveMedia Data Pipelines, nice to haveAI Agent Design, nice to haveOrchestration, nice to haveHuman-in-the-Loop Systems, nice to haveMultimodal Model Evaluation, nice to haveRed Teaming, nice to haveResponsible AI, nice to haveRisk Assessment, nice to haveBias Mitigation, nice to haveAI Workflow Optimization, nice to havePrompt Engineering, nice to haveContext Engineering, nice to have

Qualifications

Bachelor's in Relevant Field or Equivalent, required8+ Years Programming or 4+ Years With PhD, required3+ Years Building ML Systems, requiredTop-Venue Publications, nice to have

Full job description

Summary:

Applied AI (AAI) is Meta’s organization focused on making our AI models best-in-class, starting with coding. Within AAI, the Multimedia & MultiModality team covers the multimedia domain across every modality, on both the input and the output side of a model: image, video, audio, speech and music. We work directly with research, model-training and engineering partners across MSL, TBD and FAIR. Current problems include evaluating video experiences, diagnosing multimedia model behavior, producing domain-expert agent tasks, and building the data and measurement pipelines multimodal capabilities are trained and judged against.About the roleWe are hiring a senior engineer to lead this work end to end. You will take a modality or a capability area, decide what data is worth producing and how it should be measured, and carry it from an open question through to a pipeline that runs and a measurement the org relies on.This is a multimodal role, not a text-only role. You will work across image, video, audio and speech, as model inputs and as model outputs, and the data and evaluations you own will cover media, not text alone.You will choose where the pod invests, own outcomes beyond your individual contribution, set standards other engineers build against, and raise quality without becoming the review bottleneck.

Required Skills:

Software Engineer, Multimedia & Multimodal AI Responsibilities:

  1. Set technical direction for a modality or capability area.

  2. Determining where the team invests, what success means, and the tradeoffs behind both.

  3. Drive that direction across partner teams, not just inside your own.

  4. Design and build agentic workflows and pipelines, including human-in-the-loop and expert-in-the-loop designs, to automate data production and scale output past what manual authoring supports.

  5. Design and own data pipelines at scale: ingestion, filtering, pseudo-labeling and captioning with attribute classifiers, and provenance tracking for audio corpora.

  6. Build evaluation infrastructure: objective metrics (speaker/style similarity, codec and generator quality), human listening-test pipelines, and the correlation analysis that ties the two together.

  7. Improve training efficiency and reliability — distributed training, GPU utilization, codec and tokenizer retraining, experiment management.

  8. Reproduce and extend state-of-the-art research: implement new methods from papers into our codebases and run rigorous ablations.

  9. Mentor engineers on the team, contribute to hiring and onboarding, and raise the bar on evaluation and quality practice.

  10. Build and train generative and representation models for speech, sound, and music — including text-, audio-, and video-conditioned generation, infilling, editing, and style transfer.

Minimum Qualifications:

Minimum Qualifications:

  1. Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

  2. 8+ years of programming experience in a relevant language OR 4+ years experience with a PhD

  3. 3+ years building ML systems in production or research settings

  4. strong Python and PyTorch

  5. Demonstrated experience with speech, audio, or music ML - ASR, TTS, audio codecs, music information retrieval, self-supervised audio representation learning, or audio generative modeling

  6. Experience with large-scale data pipelines and distributed training

  7. Track record of translating research ideas into working, measurable systems

Preferred Qualifications:

Preferred Qualifications:

  1. Publications at top venues (ICASSP, Interspeech, ISMIR, NeurIPS, ICML, ICLR) in speech, audio, or music

  2. Generative modeling of continuous data (diffusion / flow matching, audio or vision), and demonstrated ability to switch domains and ramp quickly

  3. Audio DSP depth — pitch detection, FFT, real-time signal processing

  4. Experience with disentangled or controllable generation (voice, emotion, style, instrumentation)

  5. Experience building evaluation harnesses and human-eval pipelines for generative audio

  6. Music domain expertise: stem separation, mixing, lyrics/vocal conditioning

  7. Experience designing benchmarks or evaluations for model capability, with attention to grading reliability, reproducibility and label quality

  8. Experience building data pipelines for image, video, audio, speech or complex media formats, including versioning, lineage and provenance

  9. Experience designing AI agents, orchestration, or human-in-the-loop systems

  10. Hands-on experience evaluating or red-teaming multimodal models, or creating the data used to improve them

  11. Understanding of Responsible AI practices and building quality controls into AI output

  12. Experience with zero-to-one work: forming a charter and standing up process while priorities are still moving

  13. Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)

  14. Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)

  15. Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies

Public Compensation:

$183,997/year to $257,000/year + bonus + equity + benefits

Industry: Internet

Equal Opportunity:

Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].

How this job compares

Set against the 38,553 open Software Engineer jobs on Olive Jobs, counted November 14, 2026.

Pay
  • This posting$184–257K/yr
  • Michigan median$111–204K/yr417 salary ranges
  • US median$132–214K/yr31,333 salary ranges

This range's midpoint, $220K, is 41% above the Michigan median midpoint ($156K) — in the top quarter of Software Engineer salary ranges in Michigan.

Openings
Olive Jobs lists 563 open Software Engineer jobs in Michigan and 38,553 across the US. 8% of them nationwide are listed as remote or flexible.
Hiring the most in Michigan
Experience
This posting asks for at least 3 years of experience; Software Engineer postings that state a minimum ask for 5 years at the median (31,873 postings).
Education
11,780 of the 38,553 open Software Engineer jobs (31%) ask for a bachelor's degree or higher.

Pay, requirements and demand for Software Engineer jobs

Counted across the open, public US postings on Olive Jobs on November 14, 2026. Figures based on too few postings are left out.

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