
Coating Engineer
Cupertino, CAJobSeen todaySeen in employer's feed today
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At a glance
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Job overview
The Coating Engineer will join Apple’s Materials Product Design team to advance materials and processes used in electronic devices. The role involves designing, integrating, and launching materials for Apple products, with work spanning thin-film coating design, validation, and production. The engineer will lead cross-functional projects from research and development through production. International travel of 10% or more is required.
Skills & qualifications
Skills
Qualifications
Full job description
Role Number: 200694538-0836
Summary
Why Apple? We live in a mobile and device driven world where knowledge of the physical world around us is needed. We rely on this knowledge to get around, to learn about our environment and to enable spectacular new features for custom applications. Apple is meeting those needs as robustly and as creatively as possible and is interested in people who want to help meet that commitment. The success we are striving will be the result of very skilled people working in an environment which cultivates creativity, partnership, and thinking of old problems in new ways. If that sounds like the kind of environment that you find intriguing, then let's talk!
Description
As a member of the Materials Product Design team at Apple, you will help to create the next generation of the world's finest electronic devices. You will drive the rapid advancement of materials and processes that are the building blocks of our devices.
In this critical, highly visible role, you will handle projects involving the design, integration and launch of state of the art materials for world-renowned Apple products. The Materials Product Design team features a team environment with dynamic, smart people. Come, join us in crafting solutions the world doesn’t know of yet!
Minimum Qualifications
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BS in MS Chemical Engineering / Materials Science, Masters or PhD is strongly Preferred
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5-7+ years work experience in thin film coating design, validation, and production
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Technical knowledge of various thin film growth technologies (wet coatings, evaporation, sputtering, PECVD…)
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Familiarity with polymer film materials, roll-to-roll processes, and hard coat chemistries
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Familiarity with basic analysis methods (NMR, GCMS, TOF-SIMS, SEM, AFM, etc)
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Technical project management experience leading a large cross-functional project from R&D to production
Preferred Qualifications
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Experience with coating process and tool hardware development
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Experience working remotely with overseas vendors
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Experience working on multiple products/coatings on different development timelines
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Experience with thin film coating systems for glass and plastics
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Experience with high-quality cosmetic parts and finishes in high volume
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Track record of material selection and development for products with demanding performance requirements
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This position will require international travel (10%+)
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
How this job compares
Set against the 410 open Materials Engineer jobs on Olive Jobs, counted November 14, 2026.
- Pay
- This postingNot listed
- California median$123–186K/yr67 salary ranges
- Openings
- Olive Jobs lists 82 open Materials Engineer jobs in California and 410 across the US. 1% of them nationwide are listed as remote or flexible.
- Hiring the most in California
- SpaceX9 open
- Northrop Grumman6 open
- Apple (this employer)5 open
- Experience
- This posting asks for at least 5 years of experience; Materials Engineer postings that state a minimum ask for 5 years at the median (329 postings).
- Education
- 253 of the 410 open Materials Engineer jobs (62%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 14, 2026. Figures based on too few postings are left out.
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