Software Engineer, Multimedia & Multimodal AI
Multiple U.S. locationsJob$184–257K/yrSeen 1 day agoSeen in employer's feed 1 day ago
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At a glance
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Job overview
Meta’s Applied AI organization is hiring a senior engineer to lead multimedia and multimodal AI work across image, video, audio, speech, and music. The role owns a modality or capability area end to end, from deciding what data to produce and how to measure it through building reliable pipelines and evaluations. It also sets technical direction, drives cross-team outcomes, mentors engineers, and builds generative and representation models.
Skills & qualifications
Skills
Qualifications
Full job description
Summary:
Applied AI (AAI) is Meta’s organization focused on making our AI models best-in-class, starting with coding. Within AAI, the Multimedia & MultiModality team covers the multimedia domain across every modality, on both the input and the output side of a model: image, video, audio, speech and music. We work directly with research, model-training and engineering partners across MSL, TBD and FAIR. Current problems include evaluating video experiences, diagnosing multimedia model behavior, producing domain-expert agent tasks, and building the data and measurement pipelines multimodal capabilities are trained and judged against.About the roleWe are hiring a senior engineer to lead this work end to end. You will take a modality or a capability area, decide what data is worth producing and how it should be measured, and carry it from an open question through to a pipeline that runs and a measurement the org relies on.This is a multimodal role, not a text-only role. You will work across image, video, audio and speech, as model inputs and as model outputs, and the data and evaluations you own will cover media, not text alone.You will choose where the pod invests, own outcomes beyond your individual contribution, set standards other engineers build against, and raise quality without becoming the review bottleneck.
Required Skills:
Software Engineer, Multimedia & Multimodal AI Responsibilities:
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Set technical direction for a modality or capability area.
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Determining where the team invests, what success means, and the tradeoffs behind both.
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Drive that direction across partner teams, not just inside your own.
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Design and build agentic workflows and pipelines, including human-in-the-loop and expert-in-the-loop designs, to automate data production and scale output past what manual authoring supports.
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Design and own data pipelines at scale: ingestion, filtering, pseudo-labeling and captioning with attribute classifiers, and provenance tracking for audio corpora.
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Build evaluation infrastructure: objective metrics (speaker/style similarity, codec and generator quality), human listening-test pipelines, and the correlation analysis that ties the two together.
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Improve training efficiency and reliability — distributed training, GPU utilization, codec and tokenizer retraining, experiment management.
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Reproduce and extend state-of-the-art research: implement new methods from papers into our codebases and run rigorous ablations.
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Mentor engineers on the team, contribute to hiring and onboarding, and raise the bar on evaluation and quality practice.
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Build and train generative and representation models for speech, sound, and music — including text-, audio-, and video-conditioned generation, infilling, editing, and style transfer.
Minimum Qualifications:
Minimum Qualifications:
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Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
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8+ years of programming experience in a relevant language OR 4+ years experience with a PhD
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3+ years building ML systems in production or research settings
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strong Python and PyTorch
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Demonstrated experience with speech, audio, or music ML - ASR, TTS, audio codecs, music information retrieval, self-supervised audio representation learning, or audio generative modeling
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Experience with large-scale data pipelines and distributed training
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Track record of translating research ideas into working, measurable systems
Preferred Qualifications:
Preferred Qualifications:
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Publications at top venues (ICASSP, Interspeech, ISMIR, NeurIPS, ICML, ICLR) in speech, audio, or music
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Generative modeling of continuous data (diffusion / flow matching, audio or vision), and demonstrated ability to switch domains and ramp quickly
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Audio DSP depth — pitch detection, FFT, real-time signal processing
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Experience with disentangled or controllable generation (voice, emotion, style, instrumentation)
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Experience building evaluation harnesses and human-eval pipelines for generative audio
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Music domain expertise: stem separation, mixing, lyrics/vocal conditioning
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Experience designing benchmarks or evaluations for model capability, with attention to grading reliability, reproducibility and label quality
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Experience building data pipelines for image, video, audio, speech or complex media formats, including versioning, lineage and provenance
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Experience designing AI agents, orchestration, or human-in-the-loop systems
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Hands-on experience evaluating or red-teaming multimodal models, or creating the data used to improve them
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Understanding of Responsible AI practices and building quality controls into AI output
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Experience with zero-to-one work: forming a charter and standing up process while priorities are still moving
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Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
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Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
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Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
Public Compensation:
$183,997/year to $257,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at [email protected].
How this job compares
Set against the 37,862 open Software Engineer jobs on Olive Jobs, counted November 15, 2026.
- Pay
- This posting$184–257K/yr
- Illinois median$118–193K/yr646 salary ranges
- US median$131–213K/yr30,850 salary ranges
This range's midpoint, $220K, is 42% above the Illinois median midpoint ($155K) — in the top quarter of Software Engineer salary ranges in Illinois.
- Openings
- Olive Jobs lists 750 open Software Engineer jobs in Illinois and 37,862 across the US. 8% of them nationwide are listed as remote or flexible.
- Hiring the most in Illinois
- Oracle65 open
- Deloitte54 open
- Capital One33 open
- Experience
- This posting asks for at least 3 years of experience; Software Engineer postings that state a minimum ask for 5 years at the median (31,399 postings).
- Education
- 11,533 of the 37,862 open Software Engineer jobs (30%) ask for a bachelor's degree or higher.
Pay, requirements and demand for Software Engineer jobs
Counted across the open, public US postings on Olive Jobs on November 15, 2026. Figures based on too few postings are left out.
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