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Member of Technical Staff - Distributed Training Engineer

Liquid AI

San Francisco, CAHybridFull-timeNo compensation foundPosted 1y agoChecked 1w ago

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At a glance

Compensation
No compensation found
Location
San Francisco, CAHybrid
Schedule
Full-time
Work Authorization
Not specified

Job overview

Liquid AI is hiring a Member of Technical Staff - Distributed Training Engineer. Liquid AI, spun out of MIT CSAIL, is building general-purpose AI systems that run efficiently across various deployment targets, from data center accelerators to on-device hardware. The company is scaling rapidly and seeks an exceptional individual for a high-ownership training systems role focused on runtime, performance, and reliability. This role involves building critical systems from the ground up within a small team with fast feedback loops.

Key focus areas include Design and build core systems that make large training runs fast and reliable, Build scalable distributed training infrastructure for GPU clusters, and Implement and tune parallelism/sharding strategies for evolving architectures.

Important skills include Distributed Systems Complexity, Building Robust, Fast, Reliable Infrastructure, Thriving In Ambiguity, Aligning With Team Priorities, PyTorch Distributed DDP/FSDP, and DeepSpeed ZeRO. Preferred (not required): Designing Core Systems, Building Scalable Distributed Training Infrastructure, Implementing Parallelism/Sharding Strategies, and Optimizing Distributed Efficiency.

Skills & qualifications

RequiredNice to have

Skills

Distributed Systems ComplexityBuilding Robust, Fast, Reliable InfrastructureThriving in AmbiguityAligning With Team PrioritiesPyTorch Distributed DDP/FSDPDeepSpeed ZeROMegatron-LM TP/PPDiagnosing Performance BottlenecksDiagnosing Failure ModesProfilingNCCL/Collectives IssuesHangsOOMsStragglersUnderstanding Hardware AcceleratorsUnderstanding Networking TopologiesOptimizing Data Pipelines for ML WorkloadsDesigning Core SystemsBuilding Scalable Distributed Training InfrastructureImplementing Parallelism/Sharding StrategiesOptimizing Distributed EfficiencyBuilding Data Loading SystemsDeveloping Checkpointing MechanismsMoE TrainingOpen-Source Contributions to Training Infrastructure Projects

Qualifications

Hands-on Experience Building Distributed Training InfrastructureLarge-Scale Distributed Training (100+ GPUs)

Benefits

Medical Insurance
Dental Insurance
Vision Insurance
401(k) Match
Paid Time Off

Full job description

ABOUT LIQUID AI

Spun out of MIT CSAIL, we build general-purpose AI systems that run efficiently across deployment targets, from data center accelerators to on-device hardware, ensuring low latency, minimal memory usage, privacy, and reliability. We partner with enterprises across consumer electronics, automotive, life sciences, and financial services. We are scaling rapidly and need exceptional people to help us get there.

THE OPPORTUNITY

Our Training Infrastructure team is building the distributed systems that power our next-generation Liquid Foundation Models. As we scale, we need to design, implement, and optimize the infrastructure that enables large-scale training.

This is a high-ownership training systems role focused on runtime/performance/reliability (not a general platform/SRE role). You’ll work on a small team with fast feedback loops, building critical systems from the ground up rather than inheriting mature infrastructure.

While San Francisco and Boston are preferred, we are open to other locations.

WHAT WE'RE LOOKING FOR

We need someone who:

  • Loves distributed systems complexity: Our team builds systems that keeps long training runs stable, debugs training failures across GPU clusters, and improves performance.

  • Wants to build: We need builders who find satisfaction in robust, fast, reliable infrastructure.

  • Thrives in ambiguity: Our systems support model architectures that are still evolving. We make decisions with incomplete information and iterate quickly.

  • Aligns with team priorities and delivers: Our best engineers align with team priorities while pushing back with data when they see problems.

THE WORK

  • Design and build core systems that make large training runs fast and reliable

  • Build scalable distributed training infrastructure for GPU clusters

  • Implement and tune parallelism/sharding strategies for evolving architectures

  • Optimize distributed efficiency (topology-aware collectives, comm/compute overlap, straggler mitigation)

  • Build data loading systems that eliminate I/O bottlenecks for multimodal datasets

  • Develop checkpointing mechanisms balancing memory constraints with recovery needs

  • Create monitoring, profiling, and debugging tools for training stability and performance

DESIRED EXPERIENCE

Must-have:

  • Hands-on experience building distributed training infrastructure (PyTorch Distributed DDP/FSDP, DeepSpeed ZeRO, Megatron-LM TP/PP)

  • Experience diagnosing performance bottlenecks and failure modes (profiling, NCCL/collectives issues, hangs, OOMs, stragglers)

  • Understanding of hardware accelerators and networking topologies

  • Experience optimizing data pipelines for ML workloads

Nice-to-have:

  • MoE (Mixture of Experts) training experience

  • Large-scale distributed training (100+ GPUs)

  • Open-source contributions to training infrastructure projects

WHAT SUCCESS LOOKS LIKE (YEAR ONE)

  • Training throughput has increased

  • Overall training efficiency/cost has improved

  • Training stability has improved (fewer failures, faster recovery)

  • Data loading bottlenecks are eliminated for multimodal workloads

WHAT WE OFFER

  • Greenfield challenges: Build systems from scratch for novel architectures. High ownership from day one.

  • Compensation: Competitive base salary with equity in a unicorn-stage company

  • Health: We pay 100% of medical, dental, and vision premiums for employees and dependents

  • Financial: 401(k) matching up to 4% of base pay

  • Time Off: Unlimited PTO plus company-wide Refill Days throughout the year

You've read the whole posting — now see how you match it.