3D Character Artist

Valve

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At a glance

Compensation
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Location
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Job overview

Character artists at Valve contribute across the character pipeline, creating high- and low-resolution models and PBR textures, iterating on designs with concept artists, and working with animators to make characters move believably. The posting seeks artists who can model characters in varied styles and demonstrate strong anatomy and traditional art skills. Valve says it does not generally require specific credentials and does not accept student portfolios.

Skills & qualifications

RequiredNice to have

Skills

Character DesignsSculpture3D ModelingTexturingCollaborationHuman BiologyDrawingOrganic ModelingHard-Surface ModelingCharacter ModelingCharacter DesignHuman AnatomySculptingTraditional Art

Benefits

Medical Insurance
401(k) Match
Paid Time Off
Parental Leave

Full job description

We’re always looking to add talented individuals to our team. Character artists at Valve work with a world-class group of software engineers, artists, writers, animators, and designers who are continually building and releasing entertainment experiences to players around the globe. We're always looking to add expertise in character design and sculpting to our team! Valve is an entertainment and technology company driven to design and deliver extraordinary entertainment experiences to customers. We hire people with broad skill sets who also exhibit deep expertise. Character artists at Valve contribute in all aspects of our character pipeline: we sculpt high-resolution models (ZBrush, Mudbox or 3DCoat), craft low-resolution game models, and author high-quality textures suitable for PBR workflows. We collaborate with concept artists to iterate on character designs and work with animators to build characters that can move and perform believably. We work in interdisciplinary design teams to help bring characters to life while making them work in the context of our game design. We also recruit artists like you. Do you prefer to collaborate with peers to define the work that you pursue, rather than simply follow a vision that's been set for you? If you're seeking an opportunity to work on genre-defining games with other world-class artists, consider joining Valve. Like most roles at Valve, we don't have headcount targets, we aren’t actively looking to fill an open position, and we don’t generally require specific credentials or qualifications. We’re just always looking for great people to hire.

Intrigued? Please provide a portfolio of work which demonstrates the following:

  • High-level organic and hard-surface modeling experience in games or films
  • Your ability to model characters in a variety of styles with an emphasis on character design
  • Your direct contribution to both the conceptual thinking behind and the physical creation of detailed, high-quality products
  • A thorough understanding of human anatomy
  • Pride in and personal ownership of your work
  • Drawing, sculpting, and other traditional art skills is a plus

Sorry, we do not accept student portfolios. Apply now!

What We Offer

  • An organization where 100% of time is dedicated as groups see fit
  • The opportunity to collaborate with experts across a range of disciplines
  • A work environment and flexible schedule in support of families and domestic partnerships
  • A culture eager to become stronger through diversity of all forms
  • Exceptional health insurance coverage
  • Unrivaled employer match for our 401(k) retirement plan
  • Generous vacation and family leave
  • On-site amenities in support of health and efficiency
  • Fertility and adoption assistance
  • Reimbursement for child care during interviews

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