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Senior/Staff Software Engineer - Game Recording

General Intuition

New York, NYFull-timeSeen 2mo agoStill listed 5 days ago

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At a glance

Compensation
No compensation found
Location
New York, NY
Schedule
Full-time
Work Authorization
Not specified

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Job overview

General Intuition is hiring a senior engineer for the Recorder team, working on Medal’s gameplay capture, encoding, recording software, and game integrations. The role involves hands-on work across the recorder stack and making its codebase safer and easier for engineers from other teams to contribute to. The engineer will design maintainable solutions, establish guardrails and best practices, and help the codebase mature.

Skills & qualifications

RequiredNice to have

Skills

Software Engineering.NET FrameworkCollaborationPerformance MetricReverse EngineeringGame EngineC#Win32Maintainable SystemsExtensible SystemsKnowledge SharingPairingMetrics-Driven DevelopmentGamingDiscordC/C++Graphics APIsHooking and InjectionModdingGame Engines

Full job description

About The Company General Intuition is the frontier lab for acting in space and time. We build large action models and world models that can perceive, predict, and act across virtual and physical environments. General Intuition builds on the strength of Medal, the world's largest and fastest-growing platform for gaming clips, where millions of gamers capture, share, and discover new games every year. We've raised over $650M from Khosla, GC, Valor, and Point72 since October 2025, and recently closed our latest round at a $6.2B valuation. The Role You'll join the Recorder team as a senior engineer and work on the core of Medal: the software that captures, encodes and records gameplay on our users' machines, including game integrations that power features like auto clipping. Engineers from other teams (Game Integrations, Front End and interns) regularly contribute to the recorder codebase, so a big part of this role is making that safe and easy. You'll design and architect solutions a team can maintain, set up guardrails and best practices, and help the codebase mature so anyone can make changes cleanly and with confidence. This is hands-on work across the recorder stack: capture, hooks, encoding and game integrations. We want someone who likes working across the whole system and sharing what they know, not someone who owns one silo. What We're Looking For

  • Confident using C#, .NET Framework, and win32 in performance-critical contexts

  • Proven software engineering expertise: you've built maintainable, extensible systems

  • A collaborative, team-first mindset: you share knowledge, pair with others and help the team avoid single points of failure

  • Result-driven: everything we do is driven by the metrics and performance of the feature, we move fast and ship regularly

  • Gaming: a passion for games and gaming communities, and a user of Discord and other gaming products

  • In-person: we're hiring in NYC to work alongside the product team, 5 days a week in the office

  • Great to have

  • C/C++

  • Graphics APIs e.g. DX11, DX12 and Vulkan

  • Reverse engineering, hooking/injection, modding

  • Game engines

Our Stack Our team works primarily in C#, .NET Framework, C++, and GitHub actions. We collaborate closely with our sister teams: front end (Electron/React), back end (Java), and infrastructure (Terraform).

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