
Graphics Engineer, Platform Architecture
San Diego, CAJobSeen todaySeen in employer's feed today
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At a glance
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Requirements
Credentials this posting asks for.
Job overview
Apple’s Platform Architecture Graphics group seeks a Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role requires a BS degree, experience designing or architecting real-time graphics hardware systems, and experience with software architecture and development. Preferred qualifications include advanced degrees, relevant industry experience, and experience in graphics algorithms, shaders, machine learning, performance optimization, prototyping, and architectural specifications.
Skills & qualifications
Skills
Qualifications
Full job description
Role Number: 200690278-3543
Summary
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!
Description
The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Minimum Qualifications
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BS degree
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Experience in design or architecture of real time graphics hardware systems
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Experience with software architecture and development
Preferred Qualifications
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MS or PhD degree in CS, CE, EE or equivalent
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10+ years of relevant industry experience
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Experience working with cross-functional teams to understand product requirements
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Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
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Experience applying ML techniques to graphics algorithms or hardware design
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Experience in performance analysis and optimization of graphics algorithms
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Experience building prototypes and models to prove key details of architectural changes
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Experience writing architectural specifications and requirements
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
How this job compares
Set against the 2,947 open Hardware Engineer jobs on Olive Jobs, counted November 4, 2026.
- Pay
- This postingNot listed
- California median$146–214K/yr901 salary ranges
- California median$52–65/hr22 hourly ranges
- Openings
- Olive Jobs lists 1,203 open Hardware Engineer jobs in California and 2,947 across the US. 1% of them nationwide are listed as remote or flexible.
- Experience
- Hardware Engineer postings that state a minimum ask for 5 years of experience at the median; the middle half ask for 3 to 8 years (2,467 postings).
- Education
- This posting asks for a bachelor's degree; 1,751 of the 2,947 open Hardware Engineer jobs (59%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 4, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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