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Graphics Engineer, Platform Architecture

Apple

San Diego, CAJobSeen todaySeen in employer's feed today

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At a glance

Compensation
No compensation found
Location
San Diego, CA
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Requirements

Credentials this posting asks for.

Bachelor's degree

Job overview

Apple’s Platform Architecture Graphics group seeks a Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role requires a BS degree, experience designing or architecting real-time graphics hardware systems, and experience with software architecture and development. Preferred qualifications include advanced degrees, relevant industry experience, and experience in graphics algorithms, shaders, machine learning, performance optimization, prototyping, and architectural specifications.

Skills & qualifications

RequiredNice to have

Skills

Real-Time Graphics Hardware DesignSoftware ArchitectureSoftware DevelopmentCross-Functional CollaborationGraphics AlgorithmsShader ProgrammingGLSLHLSLOpenCLCUDAMachine LearningPerformance AnalysisPerformance OptimizationPrototypingArchitectural ModelingArchitectural Specifications

Qualifications

BS DegreeMS or PhD in CS, CE, EE or Equivalent10+ Years Relevant Industry Experience

Full job description

Role Number: 200690278-3543

Summary

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

Description

The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.

Minimum Qualifications

  • BS degree

  • Experience in design or architecture of real time graphics hardware systems

  • Experience with software architecture and development

Preferred Qualifications

  • MS or PhD degree in CS, CE, EE or equivalent

  • 10+ years of relevant industry experience

  • Experience working with cross-functional teams to understand product requirements

  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)

  • Experience applying ML techniques to graphics algorithms or hardware design

  • Experience in performance analysis and optimization of graphics algorithms

  • Experience building prototypes and models to prove key details of architectural changes

  • Experience writing architectural specifications and requirements

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

How this job compares

Set against the 2,947 open Hardware Engineer jobs on Olive Jobs, counted November 4, 2026.

Pay
  • This postingNot listed
  • California median$146–214K/yr901 salary ranges
  • California median$52–65/hr22 hourly ranges
Openings
Olive Jobs lists 1,203 open Hardware Engineer jobs in California and 2,947 across the US. 1% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
Hardware Engineer postings that state a minimum ask for 5 years of experience at the median; the middle half ask for 3 to 8 years (2,467 postings).
Education
This posting asks for a bachelor's degree; 1,751 of the 2,947 open Hardware Engineer jobs (59%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 4, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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