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RealityKit Media Pipeline Engineer, Vision Products Software

Apple

Sunnyvale, CAJobSeen 1w agoSeen in employer's feed 1 day ago

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At a glance

Compensation
No compensation found
Location
Sunnyvale, CA
Work Authorization
Not specified

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Job overview

The Media Pipeline Engineer will build rendering systems for spatial media experiences across visionOS and Apple Vision Pro. The role develops GPU pipelines for spatial photo and video playback, optimizes real-time 3D rendering, and collaborates with media framework, Metal, and hardware teams. Work spans shader optimization, memory management, and API design, supporting high visual quality and smooth performance.

Skills & qualifications

RequiredNice to have

Skills

Real-Time Graphics ProgrammingMedia Playback SystemsC++Shader ProgrammingMetal Shading LanguageGLSLHLSLMetalVulkanDirectX 12GPU ArchitectureFoveated RenderingTemporal ReprojectionGPU Texture ManagementFrame Buffer HandlingRendering OptimizationInstrumentsRenderDocProblem SolvingDebuggingCommunicationCollaborationSpatial Media FormatsCodecsColor SpacesVideo Decoding PipelinesAVFoundationCore MediaVideo Encoding and Decoding APIsStereoscopic Video RenderingMulti-View Video RenderingVR/AR Rendering

Qualifications

Bachelor's in Computer Science, Computer Engineering, or Equivalent Experience5+ Years Real-Time Graphics ExperienceMaster's in Computer Science, Computer Graphics, or Related Field7+ Years Media Rendering Experience

Full job description

Role Number: 200686638-3956

Summary

Shape the future of spatial computing by building rendering technologies for Apple Vision Pro and next-generation vision products. As part of the RealityKit team, you'll architect and optimize systems that bring spatial media to life, transforming how millions experience immersive photos, videos, and 3D content in visionOS.

Develop high-performance rendering pipelines that blend digital content with the physical world, optimize GPU workloads for high visual fidelity, and build new techniques for spatial video playback and 3D media presentation. Your work will directly impact how users capture memories, consume entertainment, and interact with spatial content across Apple's vision ecosystem.

Description

As a Media Pipeline Engineer on the RealityKit team, you'll architect and implement rendering systems that power spatial media experiences across visionOS and Apple Vision Pro. You'll develop GPU pipelines for spatial photo and video playback, optimize real-time rendering of 3D content with techniques like foveated rendering and temporal reprojection, and collaborate with media frameworks, Metal, and hardware teams to maximize visual quality while maintaining smooth performance. Your work will span the full rendering stack, from low-level shader optimization and memory management to high-level API design, giving developers powerful, intuitive tools to create spatial experiences. You'll tackle challenges like efficient multi-view rendering and integration of spatial media with virtual content, while meeting Apple's standards for performance and user experience.

Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent practical experience

  • 5+ years of professional experience in real-time graphics programming, with exposure to media playback systems

  • Strong proficiency in C++ and shader programming languages (Metal Shading Language, GLSL, or HLSL)

  • Solid understanding of modern graphics APIs (Metal, Vulkan, or DirectX 12) and GPU architecture

  • Familiarity with foveated rendering, temporal reprojection, or other advanced real-time rendering techniques

  • Understanding of GPU texture management and efficient frame buffer handling, and experience optimizing rendering

  • Proficiency with performance profiling tools like Instruments, RenderDoc, or similar GPU debuggers

  • Strong problem-solving skills and ability to debug complex rendering issues

  • Excellent communication and collaboration skills

Preferred Qualifications

  • Master's degree or PhD in Computer Science, Computer Graphics, or related field

  • 7+ years of experience shipping media rendering features in high-profile consumer products

  • Knowledge of spatial media formats, codecs, color spaces, and video decoding pipelines

  • Experience with media frameworks such as AVFoundation, Core Media, or video encoding/decoding APIs

  • Experience with stereoscopic or multi-view video rendering for VR/AR applications

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

How this job compares

Set against the 40,832 open Software Engineer jobs on Olive Jobs, counted November 5, 2026.

Pay
  • This postingNot listed
  • California median$165–246K/yr7,688 salary ranges
  • California median$48–65/hr152 hourly ranges
Openings
Olive Jobs lists 9,560 open Software Engineer jobs in California and 40,832 across the US. 7% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
This posting asks for at least 5 years of experience; Software Engineer postings that state a minimum ask for 5 years at the median (33,318 postings).
Education
14,022 of the 40,832 open Software Engineer jobs (34%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 5, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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