
Senior Director, Graphics Systems Software
Santa Clara, CAFull-time$384–575K/yrPosted 2 days agoStill listed today
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At a glance
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Job overview
NVIDIA seeks a deeply technical Senior Director to lead a software organization responsible for graphics drivers and APIs, platform integration, compilers, and shading languages. The role sets technical direction, advances production graphics across multiple platforms, and guides teams through evolving engineering practices. It also establishes an agentic development model while sustaining product commitments and delivering improvements in development speed, performance, reliability, and production quality.
Skills & qualifications
Skills
Qualifications
Full job description
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. Today, compute and AI are changing how images are created, while agentic development is changing how complex, performance-critical software is built. Our team sits at the intersection of these shifts: advancing production graphics across compute graphics, automotive, robotics, and consumer platforms while pioneering new ways to build the systems behind them.
We are seeking a deeply technical Senior Director of System Software Engineering to lead a world class software organization, bringing sound judgment and a steady hand as our technology and engineering practices evolve. You will lead experienced managers and engineers responsible for graphics drivers and APIs, platform integration, and the compilers and shading languages that support them, including Slang. Your mandate is to advance what graphics can do while guiding teams through change, sustaining production commitments, and establishing an agentic engineering model that delivers measurable improvements in development speed, performance, reliability, and production quality.
What You’ll Be Doing:
- Set technical strategy, roadmaps, and priorities, balancing emerging graphics capabilities with existing product commitments.
- Guide hardware/software co-design and the evolution of graphics APIs, compilers, and shading languages to bring new capabilities to developers.
- Establish an AI friendly development model for implementation, debugging, and validation, using production results to refine and expand it across teams.
- Drive execution and production delivery of Vulkan, OpenGL, and CUDA-based graphics software, from GPU and SoC enablement through integration, optimization, validation, and release, including automotive graphics safety commitments.
- Lead engineering partnerships across NVIDIA and externally as well, aligning requirements, component ownership, integration plans, and release commitments.
- Attract, develop, and retain world-class engineering leaders while encouraging technical excellence, accountability, inclusion, and innovation.
What We Need to See:
- Bachelor’s degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics, or equivalent experience.
- 15+ overall years of relevant management experience in system software graphics, GPU, or related platform engineering, including 8+ years leading engineering teams with senior individual contributors and managers.
- Deep expertise in graphics system software, with substantial experience in drivers, APIs, compilers, or shading languages.
- Strong understanding of GPU architecture, graphics and compute pipelines, operating systems, and hardware/software interfaces, supported by a C/C++ systems programming background.
- Outstanding record of leading software organizations through complex product cycles and shipping highly performant production-quality systems.
- Demonstrated proficiency in agentic software development, with measurable results and a track record of building team expertise.
- Strong technical judgment and communication skills, with proven success building engineering partnerships and resolving technical disagreements.
Ways to Stand Out from the crowd:
- Background with console platforms, pre-silicon validation, or new hardware bring-up.
- Experience advancing compute-based graphics or neural rendering from early development into production.
- Experience leading an open source project, including technical direction, releases, and collaboration with external contributors.
- Functional safety experience in automotive or other safety-critical software, including ISO 26262, ASIL requirements, traceability, verification evidence, or safety-qualified releases.
With competitive salaries and a generous benefits package (www.nvidiabenefits.com ), we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our best-in-class engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary range for this position is 384,000 USD – 575,000 USD. You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 6, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
How this job compares
Set against the 8,426 open Software Engineering jobs on Olive Jobs, counted November 3, 2026.
- Pay
- This posting$384–575K/yr
- California median$188–275K/yr1,244 salary ranges
- US median$150–247K/yr6,401 salary ranges
This range's midpoint, $480K, is 110% above the California median midpoint ($228K) — in the top quarter of Software Engineering salary ranges in California.
- Openings
- Olive Jobs lists 1,687 open Software Engineering jobs in California and 8,426 across the US. 10% of them nationwide are listed as remote or flexible.
- Experience
- This posting asks for at least 15 years of experience — more than three in four Software Engineering postings that state a minimum ask for (median 7 years, across 6,622 postings).
- Education
- 2,209 of the 8,426 open Software Engineering jobs (26%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 3, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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