
Starlink Aviation Production Technician (Entry Level, Temporary)
Woodinville, WATemporary$23–29/hrPosted todayStill listed today
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Job overview
The Starlink Aviation Production Technician builds, tests, and repairs hardware used on aircraft, supporting systems that connect planes to the Starlink network. The role assembles and integrates mechanical and electrical hardware, installs and repairs products to FAA and quality standards, troubleshoots issues, and runs tests whose data supports FAA certification. This is a temporary position lasting three months in Woodinville, Washington.
Skills & qualifications
Skills
Qualifications
Benefits
Full job description
SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal of enabling human life on Mars.
STARLINK AVIATION PRODUCTION TECHNICIAN (ENTRY LEVEL, TEMPORARY)
Build, test, and repair Starlink hardware used on aircraft. The Starlink Aviation team makes the systems that connect planes to the Starlink network and support the in-flight experience.
RESPONSIBILITIES:
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Assemble and integrate mechanical and electrical hardware for development units and certification or production test builds, using work instructions
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Install and repair Starlink enterprise and aviation products to FAA, quality, and workmanship standards
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Troubleshoot hardware problems and report findings to engineering or quality so repeat issues get fixed
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Run vibration, shock, thermal, RF, load, and related tests; record and report the data used for FAA certification
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Build hardware to spec and keep product quality consistent
POSITION DETAILS:
This is a TEMPORARY position with SpaceX, for the length of time as stated, and is subject to change with minimal notice as business needs dictate
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LENGTH OF POSITION: 3 Months
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LOCATION: Woodinville, WA
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SHIFT: 1st shift (6:00 AM–4:00 PM) or 2nd shift (4:00 PM–2:00 AM)
BASIC QUALIFICATIONS:
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High school diploma or equivalency certificate
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6+ months of hands-on experience using hand tools in a job, military role, trade school, or structured training program (screwdriver, ratchet, Allen keys, pliers, or torque wrench)
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Available to work the posted shift: 1st shift (6:00 AM–4:00 PM) or 2nd shift (4:00 PM–2:00 AM), as stated on the requisition
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Able to work overtime and occasional weekends
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Able to lift up to 25 lb unassisted
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Able to stand for long periods, climb ladders, bend, grasp, sit, pull, push, stoop, and stretch
PREFERRED SKILLS AND EXPERIENCE:
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1+ year in a production, maintenance, repair, lab, or related hands-on setting
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1+ year fixing, installing, or building aircraft hardware
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Harness fabrication or electro-mechanical assembly
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Printed circuit board assemblies or test stations
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Multimeter experience; oscilloscope, spectrum analyzer, or network analyzer is a plus
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Habit of documenting and correcting nonconformances
• Aircraft Electronics Technician (AET) or Certified Aircraft Electronics Technician (CAET)
COMPENSATION:
Pay Range:
Level 1: $23.00–$29.00 per hour
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, and experience.
Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long-term incentives, in the form of company stock or long-term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short and long-term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees accrue paid sick leave pursuant to Company policy which satisfies or exceeds the accrual, carryover, and use requirements of the law. ITAR REQUIREMENTS:
- To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.
SpaceX is an Equal Opportunity Employer; employment with SpaceX is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.
Applicants wishing to view a copy of SpaceX’s Affirmative Action Plan for veterans and individuals with disabilities, or applicants requiring reasonable accommodation to the application/interview process should reach out to [email protected].
How this job compares
Set against the 620 open Production Technician jobs on Olive Jobs, counted November 5, 2026.
- Pay
- This posting$23–29/hr
- Washington median$22–37/hr37 hourly ranges
- US median$22–25/hr375 hourly ranges
This range's midpoint, $26/hr, is 12% below the Washington median midpoint ($30/hr) — in the middle half of Production Technician hourly ranges in Washington.
- Openings
- Olive Jobs lists 38 open Production Technician jobs in Washington and 620 across the US. None of them nationwide are listed as remote or flexible.
- Experience
- Production Technician postings that state a minimum ask for 2 years of experience at the median; the middle half ask for 1 to 3 years (275 postings).
- Education
- This posting asks for a high school diploma; 333 of the 620 open Production Technician jobs (54%) ask for a high school diploma or higher.
Counted across the open, public US postings on Olive Jobs on November 5, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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