Member of Technical Staff — Performance
Palo Alto, CAFull-time$200–400K/yrPosted todayStill listed today
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At a glance
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Job overview
RadixArk is hiring a Member of Technical Staff — Performance to improve LLM inference and training systems across production workloads. The role focuses on performance-critical paths in SGLang, Miles, and RadixArk infrastructure, including latency, throughput, GPU utilization, memory efficiency, and distributed execution. The engineer will measure, debug, and optimize systems across NVIDIA, AMD, Google TPU, and cloud partner environments, and contribute insights to open-source projects.
Skills & qualifications
Skills
Full job description
About the Role RadixArk is hiring a Member of Technical Staff — Performance in Palo Alto, CA — someone who can push LLM inference and training systems to the limit across real production workloads. You’ll work on the performance-critical path of SGLang, Miles, and the RadixArk infrastructure stack: latency, throughput, GPU utilization, memory efficiency, scheduling, batching, kernel behavior, distributed execution, and cost-per-token. This is not a generic benchmarking role. You’ll be working on the systems that determine whether frontier-scale AI workloads are actually usable, affordable, and reliable in production. Our customers care about real numbers: P99 latency, TTFT, tokens/sec/GPU, throughput under long-context workloads, cost-per-million tokens, RL rollout efficiency, and training-inference consistency. You’ll help us measure, debug, and improve these systems across NVIDIA, AMD, Google TPU, and cloud partner environments. This role is for someone who loves performance debugging, understands that small systems details can create massive product impact, and wants to work at the frontier of AI infrastructure. What You'll Do
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Analyze and improve performance across SGLang, Miles, and RadixArk production deployments
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Benchmark LLM inference and training workloads across GPUs, TPUs, and cloud environments
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Optimize latency, throughput, memory usage, batching, scheduling, routing, and GPU utilization
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Investigate performance regressions in real customer environments
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Work closely with kernel, runtime, distributed systems, and product engineers
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Build internal tooling for profiling, tracing, benchmarking, and regression detection
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Translate customer workload characteristics into concrete performance tuning strategies
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Help define performance metrics that matter commercially, including cost-per-token and serving efficiency
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Partner with customers and cloud partners on deep technical evaluations
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Contribute performance insights back to open-source SGLang and Miles
What We're Looking For
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Strong systems engineering background, especially in performance-critical software
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Experience with GPU systems, distributed systems, inference serving, ML runtimes, or high-performance computing
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Familiarity with profiling tools, performance debugging, tracing, and benchmark methodology
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Comfort working with Python and C++
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Experience with CUDA, Triton, Pallas, ROCm, XLA, or kernel-level optimization is a strong plus
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Understanding of LLM inference concepts such as batching, KV cache, prefill/decode, speculative decoding, MoE, long context, and P99 latency
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Ability to debug messy real-world performance issues across software, hardware, and infrastructure layers
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Strong communication skills — you should be able to explain performance tradeoffs to both engineers and customers
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Prior experience with production AI infrastructure, cloud GPU environments, or open-source ML systems is a plus
About RadixArk RadixArk is an infrastructure-first company built by engineers who've shipped production AI systems, created SGLang (30K+ GitHub stars, the fastest open LLM serving engine), and developed Miles (our large-scale RL framework). Founded by AI infrastructure veterans from xAI and NVIDIA, we're on a mission to democratize frontier-level AI infrastructure by building world-class open systems for inference and training. Our team has optimized kernels serving billions of tokens daily, designed distributed training systems coordinating 10,000+ GPUs, and contributed to infrastructure that powers leading AI companies and research labs. Compensation Depending on background, skills, and experience, the expected annual salary range for this position is $200,000 - $400,000 USD + equity. Equal Opportunity RadixArk is an Equal Opportunity Employer and is proud to offer equal employment opportunity to everyone regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, veteran status, and more.
How this job compares
Set against the 3,018 open Systems Engineering jobs on Olive Jobs, counted November 8, 2026.
- Pay
- This posting$200–400K/yr
- California median$164–240K/yr454 salary ranges
- US median$133–208K/yr2,176 salary ranges
This range's midpoint, $300K, is 49% above the California median midpoint ($202K) — in the top quarter of Systems Engineering salary ranges in California.
- Openings
- Olive Jobs lists 552 open Systems Engineering jobs in California and 3,018 across the US. 5% of them nationwide are listed as remote or flexible.
- Hiring the most in California
- Anduril99 open
- Northrop Grumman40 open
- NVIDIA19 open
- Experience
- Systems Engineering postings that state a minimum ask for 7 years of experience at the median; the middle half ask for 5 to 10 years (2,389 postings).
- Education
- 1,030 of the 3,018 open Systems Engineering jobs (34%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 8, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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