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Product Designer

Stealth

Remote · USJob$170–200K/yrPosted 1w agoStill listed today

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At a glance

Compensation
$170–200K/yr
Location
Remote · US
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Job overview

Stealth is building a next-generation TV operating system focused on television, streaming, discovery, and search. The Product Designer will shape its structure and behavior, taking ideas from early concepts and user flows through prototypes, polished interfaces, and implementation. The role reports to the Head of Design and collaborates with the founder, engineers, and marketing team, while helping establish design standards and culture.

Skills & qualifications

RequiredNice to have

Skills

Operating SystemsVisual DesignInteraction DesignArtificial IntelligenceStreamingDesign SystemsFigmaMotion GraphicsUser FlowProduct ThinkingProduct DesignUser Flow DesignPrototypingProduct ShippingProblem SolvingTypographyCompositionColorLayoutVisual HierarchyJourney DesignInteraction PatternsAccessibilityDesign TokensComponentsFeedback ReceptivenessAutonomyTV DesignStreaming DesignConnected Device DesignRemote Interface DesignConversational DesignVoice-Driven DesignAI Product DesignMotion DesignAnimationFront-End DevelopmentCode-Based PrototypingAI Tools

Qualifications

5+ Years ExperienceProduct Design PortfolioStartup or Agency Experience

Full job description

About Us We’re building the next generation of the TV operating system, reimagining the experience at the intersection of television, streaming, and how people discover and search.

The Role We’re looking for a Product Designer who thinks in systems, questions assumptions, and can solve problems that don’t have an established answer. This is a hands-on role spanning product thinking, interaction design, and visual design. You’ll help define the structure and behavior of our TV operating system, where AI is woven throughout the experience, taking ideas from early concepts and user flows through prototypes, polished interfaces, and implementation. You should be as comfortable thinking about the big picture as you are getting deep into the details. One day, you might define how a new product experience should work; the next, you might prototype an interaction, refine elements of our design system, or test a concept with users. You’ll report to our Head of Design and collaborate closely with the founder, engineers, and marketing team. Beyond making excellent work, you’ll help define what great design looks like and contribute to a culture where design is central to how we build.

What You’ll Do

  • Own product design from early exploration and user flows through interaction design, prototyping, final UI, and implementation support

  • Help define the right problems to solve, balancing user needs, business goals, and technical constraints

  • Shape core experiences across our TV operating system

  • Design for the realities of TV, with clear hierarchy, readable interfaces, and thoughtful voice first remote navigation and focus states

  • Build interactive prototypes to explore product behavior, communicate ideas, and test assumptions before development

  • Use research, usability testing, product data, and feedback to inform decisions and improve experiences

  • Evolve our design system, creating reusable components and patterns that help the team move quickly without lowering the bar

  • Partner closely with engineers throughout development, working through edge cases and ensuring the shipped experience reflects the design intent

  • Help shape our emerging design culture, standards, and creative point of view

You

  • 5+ years of experience

  • Have a portfolio demonstrating strong product thinking, visual craft, and thoughtful interaction design

  • Have experience designing and shipping products, at a startup, agency, or similarly fast-moving environment

  • Can turn complex or loosely defined problems into clear, intuitive experiences

  • Have a strong command of typography, composition, color, layout, and visual hierarchy

  • Think beyond individual screens to consider complete journeys, interaction patterns, accessibility, and edge cases

  • Are proficient in Figma and comfortable working with tokens, components, design systems

  • Have strong instincts but welcome feedback, evidence, and better ideas

  • Are autonomous and comfortable making progress when the path is not fully defined

Nice to Have

  • Experience designing for TV, streaming, connected devices, or remote-based interfaces

  • Experience designing conversational, voice-driven, or AI-powered product experiences

  • Strong motion design skills and an understanding of how animation can clarify product behavior and create delight

  • Experience building a product or design system from an early stage

  • Familiarity with front-end development or code-based prototyping

  • An interest in exploring new creative tools and workflows, including AI, while maintaining a high standard of original craft

How this job compares

Set against the 1,815 open Product Designer jobs on Olive Jobs, counted October 28, 2026.

Pay
  • This posting$170–200K/yr
  • California median$166–230K/yr479 salary ranges
  • US median$150–216K/yr1,382 salary ranges

This range's midpoint, $185K, is 5% below the California median midpoint ($195K) — in the middle half of Product Designer salary ranges in California.

Openings
Olive Jobs lists 636 open Product Designer jobs in California and 1,815 across the US. 9% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
This posting asks for at least 5 years of experience; Product Designer postings that state a minimum ask for 5 years at the median (1,423 postings).
Education
422 of the 1,815 open Product Designer jobs (23%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on October 28, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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