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Software Development Engineer

Apple

Austin, TXFull-timeSeen todaySeen in employer's feed today

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At a glance

Compensation
No compensation found
Location
Austin, TX
Schedule
Full-time
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Job overview

Apple seeks a Software Development Engineer in Austin to develop GPU driver software and validate GPU designs. The role involves defining and troubleshooting APIs for GPU features, building automated verification processes, and supporting GPU hardware and software teams through design, deployment, and production driver implementation. The position is 40 hours per week and requires a master’s degree or foreign equivalent plus two years of relevant experience.

Skills & qualifications

RequiredNice to have

Skills

CC++PythonSecure Embedded SoftwareARM Application ProcessorsHardware-Software InteractionJenkinsContinuous Integration TestingAutomated Testing WorkflowsmacOSLinuxGDBLLDBVisual StudioGitSoftware VersioningSoftware Releases

Qualifications

Master's in Related Field2 Years Related Experience

Full job description

Weekly Hours: 40

Role Number: 200691326-0157

Summary

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Description

APPLE INC has the following available in Austin, Texas. Understand the latest GPU design specifications provided by architects. Develop GPU Driver software using C and C++ programming languages to validate the GPU designs. Define, author, and troubleshoot APIs for GPU features with a focus on architectural, functional, and performance aspects. Develop production-grade automated processes using python, SQL for verifying our code base with a Continuous Integration system. Provide support to GPU hardware teams throughout the model, design, and deployment phases, both before and after silicon production. Offer assistance to GPU software teams during production driver implementation. 40 hours/week.

Minimum Qualifications

  • Master’s degree or foreign equivalent in Computer Science, Computer Engineering, Electrical Engineering or related field and 2 years of experience in the job offered or related occupation.

  • Experience and/or education must include:

  • Utilizing C, C++ and Python to work on multi-language codebases.

  • Developing secure embedded system software for ARM based application processors.

  • Experience in HW and SW interaction using C and C++.

  • Utilizing Jenkins for continuous integration testing of software.

  • Automating the execution of software testing workflows on macOS or Linux.

  • Debugging complex failures using tools including GDB, LLDB or Visual Studio.

  • Using software versioning and performing releases using Git.

Preferred Qualifications

  • N/A

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

How this job compares

Set against the 1,367 open Software Development Engineer jobs on Olive Jobs, counted November 6, 2026.

Pay
  • This postingNot listed
  • Texas median$144–194K/yr85 salary ranges
Openings
Olive Jobs lists 97 open Software Development Engineer jobs in Texas and 1,367 across the US. 2% of them nationwide are listed as remote or flexible.
Hiring the most in Texas
Experience
This posting asks for at least 2 years of experience — less than three in four Software Development Engineer postings that state a minimum ask for (median 3 years, across 1,216 postings).
Education
593 of the 1,367 open Software Development Engineer jobs (43%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 6, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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