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Senior Software Engineer - Autonomous Vehicles

NVIDIA

Santa Clara, CAFull-time$152–288K/yrPosted 1 day agoStill listed today

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At a glance

Compensation
$152–288K/yr
Location
Santa Clara, CA
Schedule
Full-time
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Job overview

The Senior Software Engineer will build production software for NVIDIA’s online mapping system, which converts vehicle sensor data into a live 3D model for autonomous driving. The role spans architecture, implementation, optimization, testing, and deployment on NVIDIA DRIVE platforms, with safety requirements and collaboration across algorithm and AV-stack teams. The engineer will implement and improve mapping algorithms rather than develop them from scratch.

Skills & qualifications

RequiredNice to have

Skills

C++ DevelopmentMemory ManagementConcurrencyPerformance OptimizationSoftware ArchitectureAPI DesignStatic AnalysisUnit TestingTest CoverageAlgorithmsData StructuresCommunicationAnalytical SkillsTeamworkEmbedded SystemsReal-Time SystemsAutomotive PlatformsQNXLinux RTFunctional SafetyISO 26262MISRAAUTOSAR C++Safety-Qualified ToolchainsStructural CoverageMC/DC CoverageCUDAGPU Performance TuningRuntime ProfilingCPU OptimizationGPU Optimization

Qualifications

Bachelor's or Master's in CS or EE or Related5+ Years Production Software Experience3+ Years C++ Development Experience

Full job description

Self-driving cars need to detect the road’s course instantly, without relying on prior maps. We build an online mapping system that transforms raw sensor data into an accurate, live 3D model. This model shows lanes, boundaries, crosswalks, intersection structure, and traffic control semantics that the driving stack depends on. This is a software engineering role is central to that system. The algorithms are only as good as the software that runs them, so we need an engineer who obsesses over quality, performance, and architecture, and who can turn algorithmic ideas into safe, fast, maintainable code that runs in production vehicles on NVIDIA DRIVE Orin and Thor. The software you write will meet ASIL-B/D requirements and ship across L2++, L3, and L4 programs. You won’t be developing the algorithms from scratch, but you’ll need a strong grasp of them. You’ll work closely alongside algorithm engineers, and you need to understand what the code is doing to implement, optimize, and test it well.

What you’ll be doing:

  • Build and own core online mapping software operating in the car, from architecture through implementation to deployment.
  • Write production C++ for real-time embedded systems, with a focus on correctness, determinism, and maintainability.
  • Build software architecture and frameworks that promote code reuse, clean interfaces, and long-term maintainability across vehicle programs.
  • Improve performance of C++ and CUDA code running on NVIDIA DRIVE Orin and Thor, employing profilers to detect and address bottlenecks and to meet real-time budgets.
  • Use GPU parallelism (CUDA) to make compute-heavy mapping components fast and efficient.
  • Implement and incorporate algorithmic solutions from the mapping team into the core of NVIDIA’s AV stack, collaborating with algorithm engineers to understand and improve them.
  • Develop according to automotive safety standards (ASIL-B/D). Employ thorough static analysis and adhere to coding guidelines committed to safety. Reach 100% line and branch coverage through detailed unit and integration tests.
  • Handle real-time system signals from vehicles operating around the world, building software that is robust to varied conditions and failure modes.
  • Collaborate with perception, localization, planning, and infrastructure groups to incorporate online mapping into the complete AV stack across L2++, L3, and L4 programs.

What we need to see:

  • BS or MS in Computer Science, Electrical Engineering, or a related field, or equivalent experience.
  • 5+ years of validated experience building robust, production-quality software.
  • 3+ years of professional C++ development experience, including modern C++ and a strong grasp of memory management, concurrency, and performance.
  • Experience designing software architecture and APIs for large, long-lived codebases.
  • A quality-first mentality: comfortable with static analysis, unit testing, and high-coverage test strategies.
  • Solid understanding of algorithms and data structures, and the ability to work with algorithm developers and understand their work.
  • Strong communication and analytical skills, and the ability to work optimally across multiple teams.
  • Autonomous and responsible, demonstrating outstanding teamwork while enjoying solving hard problems.

Ways to stand out from the crowd:

  • Software development on embedded, real-time, or automotive platforms, including experience with real-time operating systems (e.g., QNX, Linux RT).
  • Experience with functional safety standards and processes (ISO 26262, ASIL-B/D), MISRA or AUTOSAR C++ coding guidelines, and safety-qualified toolchains.
  • Experience achieving high or full structural coverage (line and branch, ideally MC/DC) on production code.
  • Experience with GPGPU programming (CUDA) and GPU performance tuning.
  • Strong skills in runtime profiling and optimization of CPU and GPU code.

#AutonomousVehicles

Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 152,000 USD – 241,500 USD for Level 3; and 184,000 USD – 287,500 USD for Level 4. You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until November 9, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

How this job compares

Set against the 8,585 open Software Engineering jobs on Olive Jobs, counted November 5, 2026.

Pay
  • This posting$152–288K/yr
  • California median$189–275K/yr1,283 salary ranges
  • US median$150–250K/yr6,457 salary ranges

This range's midpoint, $220K, is 4% below the California median midpoint ($230K) — in the middle half of Software Engineering salary ranges in California.

Openings
Olive Jobs lists 1,750 open Software Engineering jobs in California and 8,585 across the US. 10% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
This posting asks for at least 5 years of experience; Software Engineering postings that state a minimum ask for 7 years at the median (6,599 postings).
Education
2,272 of the 8,585 open Software Engineering jobs (26%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 5, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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