
Software Engineer, Internal Tools - Media, Graphics & Compute Tech
San Diego, CAFull-timeSeen 2w agoSeen in employer's feed 1 day ago
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At a glance
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Job overview
The Software Engineer will join Apple’s Streaming Media Ecosystem team, which builds streaming technologies for Apple and third-party services. The role focuses on designing and developing applications, services, and platform infrastructure, including tooling and automation frameworks that support product quality and reliable delivery. The engineer will partner with cross-functional teams to improve efficiency and build scalable, highly available systems, with automation as a guiding goal.
Skills & qualifications
Skills
Qualifications
Full job description
Weekly Hours: 40
Role Number: 200689896
Summary
The Media, Graphics & Compute Technologies (MGC) organization serves as the foundation for audio and video media across Apple’s diverse range of innovative products, including iPhones, HomePods, AppleTVs, Apple Watches, iPads, Macs, Vision Pros, and professional and consumer applications such as Final Cut, Music, TV, and iWork. MGC elevates the media experience on iOS, tvOS, watchOS, macOS, and visionOS platforms through technologies like AVFoundation, CoreMedia, CoreAudio, Media Toolbox, and Video Toolbox.
This position is with the Streaming Media Ecosystem (SME) team, which delivers a comprehensive set of streaming technologies, ensuring seamless media experiences for Apple and third-party services. The services SME supports include Apple TV, Apple Music, Disney Plus, Netflix, and HBO. This role focuses on designing and developing applications, services, and platform infrastructure that support SME’s products and features. This work plays a critical role in ensuring product quality by building the tooling and automation frameworks that enable rapid, reliable delivery of world-class streaming experiences.
Description
We’re looking for a meticulous, focused, and self-motivated individual, passionate about automating workflows, including through GenAI and agentic tooling. You’ll partner with cross-functional teams to identify opportunities to improve their efficiency. You’ll join a team of engineers building scalable applications that help a large engineering organization ship higher-quality software, faster. You’ll design reliable, highly available applications, services, and platforms, with automation as the guiding goal.
Minimum Qualifications
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8+ years of professional software development experience with proficiency in at least one programming language
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Demonstrated expertise in debugging complex systems
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Experience architecting and implementing large-scale distributed systems
Preferred Qualifications
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Experience with Python or Swift
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Familiarity with application performance profiling and benchmarking
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Hands-on experience building applications or developer tooling that leverage GenAI technologies, such as LLM APIs, AI agents, retrieval-augmented generation (RAG), or the Model Context Protocol (MCP)
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
How this job compares
Set against the 42,008 open Software Engineer jobs on Olive Jobs, counted November 6, 2026.
- Pay
- This postingNot listed
- California median$165–246K/yr7,793 salary ranges
- California median$46–65/hr159 hourly ranges
- Openings
- Olive Jobs lists 9,712 open Software Engineer jobs in California and 42,008 across the US. 8% of them nationwide are listed as remote or flexible.
- Experience
- This posting asks for at least 8 years of experience — more than three in four Software Engineer postings that state a minimum ask for (median 5 years, across 34,212 postings).
- Education
- 13,955 of the 42,008 open Software Engineer jobs (33%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 6, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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