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Software Engineer, Developer Productivity

Chalk

Remote · USFull-time$170–280K/yrPosted 2mo agoStill listed today

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At a glance

Compensation
$170–280K/yr
Location
Remote · US
Schedule
Full-time
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Job overview

Chalk is hiring a Software Engineer to own and build its internal developer platform, helping engineers work faster. The role covers Bazel and CI, release automation, and local tooling, with a focus on reliable deployments in customers’ airgapped environments and performance-sensitive builds. The engineer will establish priorities and develop the function, collaborating across the engineering organization. Developer productivity experience is highly desirable, but Chalk is open to ramping someone up.

Skills & qualifications

RequiredNice to have

Skills

C++Distributed SystemsBazelStarlarkAutonomyPragmatic TradeoffsCommunicationNixBuildkiteBazel Remote ExecutionRemote CachingCustom Bazel RulesBenchmark InfrastructureDeveloper Platforms

Qualifications

5+ Years Software EngineeringBachelor's in Computer Science or Equivalent Experience

Full job description

About Chalk Chalk (chalk.ai) is the platform for production AI. Trusted by enterprises including Whatnot, Grindr, Mission Lane, Turo, and Apartment List, Chalk brings together context, runtime, and learning for agents and models. Chalk’s Context Engine delivers live context by querying data across warehouses, databases, streams, and APIs, straight from the source. Chalk’s runtime powers agents and models with infrastructure and governed access to LLMs and tools. Together, these capabilities help teams build AI that understands their business, continuously improves, and runs reliably in production. We've recently raised a $50 million Series A, led by Felicis. Learn more at chalk.ai. About the role We are hiring a Software Engineer to make every other engineer at Chalk move faster. You will be responsible for building our internal developer platform, from Bazel and CI through to release automation, and the tooling engineers use locally. Today this work is spread across the engineering team alongside everything else people are shipping. You would be the first person to own it outright, set the priorities, and build the function from here. Our product runs inside customers' airgapped environments, meaning we need our code deployments done right the first time. Chalk's engine is C++ and Rust with a Python interface, and it is held to a demanding latency bar of 100k QPS in 5ms. That means CI has to catch performance regressions, not just correctness bugs. We run a mix of GitHub Actions and Buildkite today and are currently consolidating on Buildkite and Bazel. Bazel and containerized dev environments are where the next gains will come from. To be successful in this role, C++ and distributed systems experience matter most. You will also need strong communication skills to work across an engineering org. Developer Productivity specific experience is highly desirable but we're open to ramping someone up. We're in the office 5 days a week. When unavoidable conflicts come up, we're flexible. This is not a hybrid role. What you will do

  • Own our Bazel build system, including toolchains, dependency management, and remote execution.

  • Work across the engineering organization to create a consistent experience for engineers to run and develop Chalk in containerized dev environments.

  • Establish test and benchmark patterns.

  • Own CI health, which includes speed and reliability.

  • Drive down test flakiness.

  • Make C++ and Rust builds and tests faster through toolchain work, caching, remote execution, and dependency hygiene.

What we're looking for

  • 5+ years of professional experience as a Software Engineer, ideally in developer productivity.

  • C++ coding experience as a Software Engineer.

  • Strong Distributed Systems experience.

  • Ideally have hands-on Bazel experience. You have written and debugged BUILD files and Starlark, configured toolchains, and worked through either a real migration or in a large existing workspace.

  • Ability to work autonomously and to make pragmatic tradeoffs with an eye towards business outcomes.

  • Strong communication skills.

  • Bachelor's degree in Computer Science or equivalent experience. Strong experience matters more here than the credential.

Bonus points

  • Experience with Nix

  • Experience with Buildkite

  • Experience with Bazel remote execution and remote caching at scale

  • Experience writing custom Bazel rules

  • Experience with benchmark infrastructure for latency sensitive systems

  • Experience building developer platforms used by an entire engineering org

How this job compares

Set against the 42,527 open Software Engineer jobs on Olive Jobs, counted November 6, 2026.

Pay
  • This posting$170–280K/yr
  • California median$165–246K/yr7,804 salary ranges
  • US median$135–217K/yr33,898 salary ranges

This range's midpoint, $225K, is 10% above the California median midpoint ($205K) — in the middle half of Software Engineer salary ranges in California.

Openings
Olive Jobs lists 9,720 open Software Engineer jobs in California and 42,527 across the US. 8% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
This posting asks for at least 5 years of experience; Software Engineer postings that state a minimum ask for 5 years at the median (34,814 postings).
Education
13,955 of the 42,527 open Software Engineer jobs (33%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on November 6, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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