Platform Engineer

General Compute

San Francisco, CA · HybridFull-timePosted 1mo agoStill listed today

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At a glance

Compensation
No compensation found
Location
San Francisco, CAHybrid
Schedule
Full-time
Work Authorization
Not specified

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Job overview

General Compute is building an inference cloud for heterogeneous GPU and ASIC hardware. The Platform Engineer will build its control plane, API, and serving layer, defining how mixed hardware is scheduled, routed, and served reliably. This is a founding individual-contributor role that partners with data center deployment and model bring-up teams, while handing per-model serving performance to the Inference Engineer.

Skills & qualifications

RequiredNice to have

Skills

Distributed Cloud Control PlanesMulti-Tenant OrchestrationKubernetes-Style SchedulingReliability EngineeringResource SchedulingBin-Packing AlgorithmsMulti-Cluster FederationDistributed ConsensusHardware HeterogeneityDistributed Job SchedulingCluster OrchestrationNon-NVIDIA Accelerators

Qualifications

High-Impact Individual ContributorEarly-Stage Company Interest

Full job description

About us

General Compute is the neocloud for alternative chips.

Inference is fragmenting: purpose-built silicon from SambaNova, Cerebras, Positron, d-Matrix, and others already beats GPUs on decode, and we productionize that hardware — we buy the racks, find the data center space, and run it for our customers. Each piece of hardware runs the workload it's actually built for: prefill stays on GPUs, decode moves to the chip built for it, and today that means generating tokens 5–7× faster than existing GPU-based competitors. Our customers are frontier labs, fast-growing AI application companies, and asset-light clouds.

We closed a $15M seed round in May 2026, and have since closed a $400M debt facility — $100M funded upfront by Upper90, with the balance available for drawdown — collateralized by our inference chips.

About the role

You will build the inference cloud itself — the control plane, API, and serving layer that turn racks into a sellable product. There's no existing platform team to inherit or manage, no legacy system to work around, and no established playbook to follow — just the platform itself to build, with reliability treated as core infrastructure from day one rather than something bolted on after the first outage.The technical problem is also genuinely unsolved elsewhere. The fleet is heterogeneous by design — GPUs for prefill, multiple ASIC vendors for decode — so there's no single-vendor playbook to lean on; you'll be defining how a mixed-hardware inference cloud gets scheduled, routed, and served reliably, in close partnership with the teams standing up the physical fleet.

What you'll do:

  • Build/own the control plane — routing, model placement, scheduling across a mixed ASIC/GPU pool

  • Build the API and serving layer exposing rack capacity as a sellable product

  • Build in reliability and observability from day one

  • Scale the platform ahead of the demand curve

  • Partner closely with data center deployment and model bring-up teams

  • Be a founding technical voice on platform architecture

  • Work at the boundary with the inference team. Own fleet-wide routing, placement, and capacity; hand off to the Inference Engineer for per-model serving performance (batching, KV-cache, quantization) rather than owning that layer yourself

What we need from you:

  • Strong systems engineering background on distributed cloud control planes and multi-tenant orchestration at scale (e.g., Kubernetes-style schedulers)

  • Comfort being a high-impact IC rather than a manager

  • Track record building reliability from scratch

  • Experience with resource scheduling or bin-packing algorithms for heterogeneous compute pools

  • Experience with multi-cluster federation or distributed consensus systems (Raft, ZooKeeper, or similar)

  • Comfort with hardware heterogeneity/ambiguity

  • Genuine interest in being an early hire at a ~6–7 person company

Nice-to-haves:

  • Experience with distributed job schedulers or cluster orchestration systems (Kubernetes, Nomad, Slurm, or similar)

  • Experience running non-NVIDIA accelerators (TPUs/ASICs) in production

How this job compares

Set against the 4,174 open Platform Engineer jobs on Olive Jobs, counted October 28, 2026.

Pay
  • This postingNot listed
  • California median$170–261K/yr634 salary ranges
  • US median$65–75/hr55 hourly ranges
Openings
Olive Jobs lists 799 open Platform Engineer jobs in California and 4,174 across the US. 8% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
Platform Engineer postings that state a minimum ask for 6 years of experience at the median; the middle half ask for 5 to 8 years (3,389 postings).
Education
1,391 of the 4,174 open Platform Engineer jobs (33%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on October 28, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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