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Graphics Architect, Platform Architecture

Apple

Orlando, FLJobSeen 2 days agoSeen in employer's feed 2 days ago

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At a glance

Compensation
No compensation found
Location
Orlando, FL
Work Authorization
Not specified

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Requirements

Credentials this posting asks for.

Bachelor's degree

Job overview

Apple’s Platform Architecture Graphics group seeks a Graphics Architect to expand future Apple Silicon GPU capabilities and enable new customer experiences. The role requires a bachelor’s degree, experience designing or architecting real-time graphics hardware systems, software architecture and development, and leading architecture decisions for a GPU hardware or software subsystem. Preferred qualifications include advanced degrees, extensive industry experience, and expertise in graphics algorithms, machine learning, performance optimization, prototyping, and architectural specifications.

Skills & qualifications

RequiredNice to have

Skills

Real-Time Graphics Hardware ArchitectureSoftware ArchitectureSoftware DevelopmentGPU Subsystem ArchitectureCross-Functional CollaborationProduct Requirements AnalysisGraphics AlgorithmsShader ProgrammingGLSLHLSLOpenCLCUDAMachine LearningGraphics Performance AnalysisGraphics OptimizationPrototypingArchitectural ModelingArchitectural Specifications

Qualifications

Bachelor's DegreeMaster's or PhD in CS, CE, EE or Equivalent20+ Years Relevant Industry Experience

Full job description

Role Number: 200690279-2907

Summary

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

Description

The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.

Minimum Qualifications

  • BS degree

  • Experience in design or architecture of real time graphics hardware systems

  • Experience with software architecture and development

  • Experience leading architecture decisions for a GPU hardware or software subsystem

Preferred Qualifications

  • MS or PhD degree in CS, CE, EE or equivalent

  • 20+ years of relevant industry experience

  • Experience working with cross-functional teams to understand product requirements

  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)

  • Experience applying ML techniques to graphics algorithms or hardware design

  • Experience in performance analysis and optimization of graphics algorithms

  • Experience building prototypes and models to prove key details of architectural changes

  • Experience writing architectural specifications and requirements

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

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