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Unity XR Engineer - INTL (London) - EOR

Insight Global

Menlo Park, CAJobSeen 4 days agoSeen in employer's feed 4 days ago

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At a glance

Compensation
No compensation found
Location
Menlo Park, CA
Work Authorization
Not specified

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Job overview

The Unity XR Engineer will port existing Quest XR titles to wearable devices through an OpenXR runtime, adapting them to lightweight hardware constraints. The work includes redesigning VR interfaces for spatial AR, diagnosing platform and integration gaps, optimizing performance, and documenting reusable porting guidance. The engineer will collaborate with platform, input and perception teams, and game studios.

Skills & qualifications

RequiredNice to have

Skills

Unity DevelopmentC#XR DevelopmentUnity Rendering PipelineDraw Call OptimizationShader AuthoringGPU ProfilingOpenXROculus Meta XR SDKPlatform PortingC++Performance OptimizationAR MR DevelopmentPassthrough RenderingSpatial AnchorsAugment-Based UIAdditive DisplayHand Tracking IntegrationAndroid Native DevelopmentNDKVulkanGLESTechnical Writing

Qualifications

4+ Years Unity Experience2+ Years Shipping XR ContentShipped Platform Port

Full job description

Job Description

We're looking for a hands-on Unity XR engineer to port existing Quest XR titles to our line of wearables via the OpenXR runtime. You'll take real, shipping-quality Unity games, adapt them to the unique constraints of lightweight devices, and document every lesson learned into reusable developer guidelines. The work spans the full porting stack: diagnosing rendering pipelines, redesigning UI for augment mode, profiling within tight thermal and frame-rate budgets, and collaborating closely with platform engineers on the OpenXR layer, input stack, and compositor. What You'll Do

  • Port 1–2 existing Unity/Quest titles to wearables devices, adapting rendering, UI, and input to run through our OpenXR layer in augment (presenter) mode.

  • Redesign head-locked VR UI into spatial AR UI: convert 2D HUDs and menus into billboard-in-augment or diegetic elements that live inside a bounded spatial container.

  • Diagnose and resolve platform gaps surfaced during porting: missing OpenXR extensions, input integration issues, swapchain/compositor behavior, performance cliffs.

  • Profile and optimize within the HW performance envelope (memory, FPs, Power, etc).

  • Author developer guidelines capturing porting patterns, pitfalls, performance recipes, and visual-quality recommendations for Unity content on wearables.

  • Collaborate cross-functionally with the Platform teams, Input/Perception teams, and 1P game studios.

Skills and Requirements

  • 4+ years professional Unity development (C#), with at least 2 years shipping XR content (Quest, PCVR, or AR).

  • Strong understanding of Unity's rendering pipeline (URP or Built-in), draw call optimization, shader authoring, and GPU profiling tools.

  • Experience with OpenXR or the Oculus/Meta XR SDK at a source-code level (not just plugin configuration).

  • Shipped at least one title through a platform porting process (e.g., Quest → PSVR, mobile → console, VR → MR/AR).

  • Comfortable working in C++ when needed (e.g., debugging native plugins, reading OpenXR runtime code).

  • Proven ability to work within strict performance constraints (frame budgets, memory limits, thermal throttling).

  • Experience with AR/MR development: passthrough rendering, spatial anchors, augment-based UI, additive display considerations.

  • Familiarity with hand tracking input integration in Unity.

  • Knowledge of Android native development (NDK, Vulkan, or GLES) as it relates to XR rendering.

  • Strong technical writing skills (for developer guidelines and documentation).

We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day. We are an equal employment opportunity/affirmative action employer that believes everyone matters. Qualified candidates will receive consideration for employment without regard to race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request to [email protected].

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