
Software Engineer, Engine Systems
San Mateo, CA · HybridFull-time$169–212K/yrPosted 1 day agoStill listed today
Most applications go out cold — see where you stand first. No sign-up to start.
Watch jobs like this. New roles like this one near San Mateo, CA, by email.
Don't just apply. Show up ready.
Olive works from this exact posting.
At a glance
Olive lists jobs from US employers, including remote roles you can work from the United States.
Job overview
As a Software Engineer on Roblox’s Engine Systems team, the hire will help build core diagnostic instrumentation and platform-level systems for monitoring stability, performance, and session health across Roblox clients. The work spans supported platforms and device-specific limitations, helping engineering teams detect disruptions and safely ship updates. The role contributes to technical decisions within its area and improves tools based on feedback.
Skills & qualifications
Skills
Qualifications
Full job description
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Software Engineer on the Engine Systems team, you will help build the core diagnostic instrumentation for Roblox’s engine. In this role, support and build the systems that allow us to monitor and analyze Roblox from the hardware level all the way up to end user experience to improve Roblox for our millions of concurrent users.
You will contribute to platform-level systems that help Roblox understand hangs, crashes, performance regressions, and session health across our supported clients. This work requires navigating hardware and vendor-specific limitations across devices, while building reliable systems that help engineering teams safely ship weekly binary updates to Roblox at global scale.
You Will
-
Build and maintain components of the (predominantly C++) systems that report stability, reliability, and performance signals across Roblox clients, working from defined designs and contributing to technical decisions within your area.
-
Write well-instrumented, production-quality code across supported platforms, including mobile, desktop, and major consoles, with guidance on complex systems-level work.
-
Deliver the tools and signals engineers use to detect, understand, and resolve disruptions to the user experience, and help improve them based on feedback from those teams.
You Have
-
1+ years of professional software engineering experience, with strong ownership of complex technical systems.
-
Knowledge: You are comfortable working with systems level programming languages (C++, C#, Objective C, Rust, or similar programming language).
-
Curiosity: You are eager to work across a wide range of systems and understand the engine end to end
-
Long-term Mindset: You are considerate of how your work impacts the team/users over time, not just getting the green checkmark on a deliverable
Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future F-1 or H-1B sponsorship at this time. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range $168,680—$212,490 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Similar jobs, posted recently
Open roles like this one, listed in the last 30 days.
Software Engineer, Engine ScalabilityRoblox · San Mateo, CA · $153–197K/yrPosted 1w agoPosted 1w ago
Senior Software Engineer, Game EngineRoblox · San Mateo, CA · $243–295K/yrPosted 3w agoPosted 3w ago
Software Engineer, Data ModelRoblox · San Mateo, CA (Hybrid) · $169–212K/yrPosted 1 day agoPosted 1 day ago
Senior Software Engineer, Computer GraphicsRoblox · San Mateo, CA · $227–295K/yrPosted 2w agoPosted 2w ago
Senior C++ Engineer, Real-time EngineRoblox · San Mateo, CA · $243–295K/yrPosted 3w agoPosted 3w ago
You've read the whole posting — now see how you match it.