
Senior Design Engineer
New York, NYFull-time$237–265K/yrPosted 5 days agoStill listed today
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At a glance
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Job overview
Minerva is hiring a senior individual-contributor design engineer on its product engineering team to own product experience from concept through shipped software. The role uses code as the design medium to make complex marketing data understandable and agent outputs trustworthy. The engineer will build customer-facing interfaces and the design system, and remain accountable for how product surfaces work after launch.
Skills & qualifications
Skills
Qualifications
Benefits
Full job description
ABOUT MINERVA Minerva builds AI for marketing leaders. We work together with marketers to automate and accelerate their workflows with AI agents. Our agents augment the end-to-end workflow of the marketer by automating analysis, campaign planning, activation, measurement and reporting. Customers like the NBA, Ramp, Wander, Hard Rock Stadium Group and Luxury Presence use Minerva to develop a better understanding of their customers and introduce AI specifically built to understand the customer into their commercial organizations. Our campaigns outperform other tools because we built the entire stack: from identity to enrichment to data integration as well as agents to action and report on the analysis. We've raised $20M from The General Partnership, 8VC, Lingotto, NBA Investments, Topology Ventures, Future Positive, Background Capital and many others. Our team brings together operators and investors from Citadel, Dentsu, Bridgewater, Meta Superintelligence, Growthloop, Amazon and Lazard, alongside engineers and researchers from Berkeley, MIT, Stanford and Cambridge.
DESIGN ENGINEERING AT MINERVA
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We build in TypeScript, React, TanStack Start, Base UI and Tailwind. We use Motion where movement earns its place.
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Design happens in code first. Figma or Paper comes out when a sketch is faster.
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Our users are marketers and the CMOs they report to. They work with consumer data at a scale most interfaces never have to carry.
THE ROLE An agent can build a segment in minutes. A marketer still has to understand it, trust it and put budget behind it. Getting them there is an interface problem, and it's this job. Minerva's agents handle a marketing team's most data-heavy work. What reaches the customer is a screen. That screen has to make complex data feel simple. It also has to make the output trustworthy, and good enough to use, so that it leads to a result. A design engineer here doesn't sit between design and engineering. You own the quality of the product experience from concept to shipped software, and you use code as the design medium. The distinction is ownership, not skill overlap. This is a senior individual contributor seat on the product engineering team.
WHAT YOU'LL DO
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Make complex data legible. Design and build the surfaces where marketers work with data on hundreds of millions of consumers. Understanding an audience should take seconds, not a data team.
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Turn agent output into a decision. Decide how segments, models and measurement are shown and explained, so a marketer trusts them, enjoys using them and puts them in market.
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Design in code. Prototype what a static mock can't express, like motion, keyboard flows and work an agent is still doing. Take the strongest version to production yourself.
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Make the cost call. Decide when an animation earns its place, and when a component is a one-off versus a primitive the team builds on.
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Own the design system. Build and maintain the components and patterns product engineering ships with, so every surface feels like the same product.
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Own it after launch. You're accountable for how a surface feels in a customer's hands, not how it looked in review.
WHAT YOU HAVE
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Taste. This is the hardest one to write a bullet for, so we'll just say it: your work shows it. Sometimes it's restraint. Sometimes it's making dull data fun, getting clarity out of a user, or showing what a product does without giving away how.
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Opinions you can defend. Your reasons come from first principles that matter to the person using the product, not from a model's suggestion.
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Shipped work. You've designed and shipped production interfaces yourself. We don't care about titles or years. We care what you've built.
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You fight for decisions, with others. You argue a call through with people who care as much as you do, and you let the better argument win.
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Located in or willing to relocate to New York City.
WHAT SUCCESS LOOKS LIKE
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First 90 days: you've shipped your first major product surface end to end, and it's yours.
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First 6 months: you've shipped and own several of the bigger product surfaces, and the design system is what product engineering builds with by default.
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There's no single number. The measure is the surfaces you own and how they hold up in customers' hands.
COMPENSATION $237,000–$265,000 base salary, depending on experience. Meaningful equity. Medical, dental and vision.
HOW TO APPLY Skip the cover letter. Send us something you designed and shipped, with a few sentences on one decision in it you'd defend. Applications without it won't be reviewed.
WHERE WE WORK We work in person from our office at 300 Kent Avenue in Williamsburg, Brooklyn.
BENEFITS Every full-time role includes equity; medical, dental and vision coverage; unlimited PTO; a monthly fitness stipend; and an annual company offsite. We'd rather pay people well than buy perks nobody uses.
PAY TRANSPARENCY The salary range in this posting is our good-faith range for the role in New York City at the time of posting. Where an offer lands depends on the level and experience we see in the interview process.
APPLYING Apply on this page. We don't take applications by email, and we don't accept unsolicited submissions from recruiting agencies. If you need an accommodation at any point in the process, write to [email protected].
WORK AUTHORIZATION You'll need to be authorized to work in the United States. We consider visa sponsorship case by case, so tell us on the application if you'll need it.
EQUAL OPPORTUNITY Minerva is an equal opportunity employer. We make hiring decisions without regard to race, color, religion, creed, sex, pregnancy, sexual orientation, gender identity or expression, national origin, citizenship status, age, disability, marital status, veteran status or any other characteristic protected by federal, New York State or New York City law.
RECRUITMENT FRAUD Our hiring runs through Ashby and @minerva.io email addresses. We will never ask you for money, bank details or other financial information during the process. If a message claiming to be from Minerva looks wrong, forward it to [email protected].
How this job compares
Set against the 2,839 open Design Engineer jobs on Olive Jobs, counted October 29, 2026.
- Pay
- This posting$237–265K/yr
- New York median$100–153K/yr98 salary ranges
- US median$110–160K/yr1,814 salary ranges
This range's midpoint, $251K, is 93% above the New York median midpoint ($130K) — in the top quarter of Design Engineer salary ranges in New York.
- Openings
- Olive Jobs lists 136 open Design Engineer jobs in New York and 2,839 across the US. 4% of them nationwide are listed as remote or flexible.
- Hiring the most in New York
- Kiewit17 open
- WSP USA6 open
- City of New York5 open
- Experience
- Design Engineer postings that state a minimum ask for 5 years of experience at the median; the middle half ask for 3 to 7 years (2,306 postings).
- Education
- 2,061 of the 2,839 open Design Engineer jobs (73%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on October 29, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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