Staff Product Designer
New York, NYFull-time$222–272K/yrPosted 1w agoStill listed 5 days ago
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At a glance
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Job overview
Peregrine Technologies is seeking a Staff Product Designer to lead end-to-end design across its data platform for public safety teams. The designer will shape product direction by combining user research, problem framing, strategy, and detailed craft, while partnering with Design, Engineering, and Product leadership. The role also includes elevating other designers and helping develop the company’s design systems and practices.
Skills & qualifications
Skills
Qualifications
Full job description
Backed by leading Silicon Valley investors, Peregrine helps public safety organizations, state and local and governments, federal agencies, and private-sector institutions address society’s challenges with unprecedented speed and accuracy. Our AI-enabled platform turns siloed and disconnected data into operational intelligence — instantly surfacing mission-critical information to empower better, faster decisions that improve outcomes at every touchpoint. Today Peregrine supports hundreds of customers across 30+ states and two countries, serving more than 125 million people — and we’re amplifying our impact as we expand into the enterprise and internationally.
Role As a Staff Product Designer at Peregrine, you'll help set the design direction for how public safety teams work with data. Understanding our users is core to this role, so you'll have ample opportunities to see Peregrine in the field and bring those insights back to shape the roadmap. You'll partner with Design, Engineering, and Product leadership to define the digital renaissance of public safety and delight users who seldom get to use outstanding software, transforming complex, data-dense workflows into intuitive solutions. We're looking for a deeply curious and inventive Staff Product Designer to lead the design of end-to-end experiences across a vast data platform. You'll move fluidly from research and problem framing to strategy to the craft and finish of every detail, and you'll raise the bar for the designers around you. If this sounds exciting to you, please apply! About You
- Lead our most ambitious design initiatives, from problem definition through launch, to deliver a well-executed and highly polished product that will delight users
- Excellent communication and collaboration skills to influence across Design, Engineering and Business Development teams, defining scope and prioritization to ensure high-quality outcomes
- Lead and elevate design critiques with the Design and Leadership teams
- Partner with leadership to define the product strategy and craft a compelling narrative that inspires team members toward a unified outcome
- Mentor other designers and help grow the Design discipline in a company that values exceptional user experience, including shaping our design systems, asset library, and the practices that define how we work
What We Look For
- 10+ years of experience* leading the design of complex software products while maintaining a relentless focus on the user experience
- Exceptional interaction design, visual design and design thinking, with the ability to clearly articulate your thought process to peers and executives
- Passion for distilling complex problems into intuitive workflows while maintaining the quality and polish of the product
- Ability to excel in a fast-moving, and sometimes unstructured environment, and to create structure where none exists
- Experience mentoring designers and influencing beyond your immediate team
- Familiarity with design tools such as Figma, Sketch and Origami
- Curiosity and willingness to learn and grow from a team of high-performing builders
- A strong portfolio of design work that conveys both craft and an ability to lead and ship successful products
- Located in the San Francisco or New York area and open to working in office
- We've learned that people hesitate to apply without quantifiable years of experience. However, what's most important to us is the kind of experiences you've had and the skills you've developed along the way. Have well over 10 years of experience? That's great! Have fewer than 10 years, but feel you meet the other requirements? That's ok too! Please apply. Annual Salary + Benefits + Equity (if applicable) + Bonus (if applicable) $222,000—$272,000 USD
Actual compensation is influenced by a wide array of factors including but not limited to skill set, level of experience, certifications or licenses, and specific work location. Information on the benefits offered is here. Peregrine Technologies is committed to creating an inclusive environment for all employees. We celebrate diversity and are a proud equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
How this job compares
Set against the 1,788 open Product Designer jobs on Olive Jobs, counted October 27, 2026.
- Pay
- This posting$222–272K/yr
- New York median$160–214K/yr285 salary ranges
- US median$150–216K/yr1,365 salary ranges
This range's midpoint, $247K, is 34% above the New York median midpoint ($185K) — in the top quarter of Product Designer salary ranges in New York.
- Openings
- Olive Jobs lists 368 open Product Designer jobs in New York and 1,788 across the US. 9% of them nationwide are listed as remote or flexible.
- Hiring the most in New York
- Meta18 open
- Amazon13 open
- Kelly Services8 open
- Experience
- This posting asks for at least 10 years of experience — more than three in four Product Designer postings that state a minimum ask for (median 5 years, across 1,396 postings).
- Education
- 453 of the 1,788 open Product Designer jobs (25%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on October 27, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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