
Graphics Architect, Platform Architecture
Cupertino, CAJobSeen 2 days agoSeen in employer's feed 2 days ago
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Job overview
Apple’s Platform Architecture Graphics group seeks a Graphics Architect to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role requires a BS degree and experience in real-time graphics hardware design or architecture, software architecture and development, and leading architecture decisions for a GPU hardware or software subsystem. Preferred qualifications include advanced education, extensive industry experience, and expertise across graphics algorithms, machine learning, performance optimization, prototyping, and architectural specifications.
Skills & qualifications
Skills
Qualifications
Full job description
Role Number: 200690279-0836
Summary
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!
Description
The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Minimum Qualifications
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BS degree
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Experience in design or architecture of real time graphics hardware systems
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Experience with software architecture and development
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Experience leading architecture decisions for a GPU hardware or software subsystem
Preferred Qualifications
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MS or PhD degree in CS, CE, EE or equivalent
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20+ years of relevant industry experience
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Experience working with cross-functional teams to understand product requirements
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Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)
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Experience applying ML techniques to graphics algorithms or hardware design
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Experience in performance analysis and optimization of graphics algorithms
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Experience building prototypes and models to prove key details of architectural changes
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Experience writing architectural specifications and requirements
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
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