Apple logo

Graphics Engineer, Platform Architecture

Apple

Cupertino, CAJobSeen 2 days agoSeen in employer's feed today

Most applications go out cold — see where you stand first. No sign-up to start.

Watch jobs like this.

At a glance

Compensation
No compensation found
Location
Cupertino, CA
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Requirements

Credentials this posting asks for.

Bachelor's degree

Job overview

The Platform Architecture Graphics group seeks a Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and enable new customer experiences. The role requires a BS degree, experience designing or architecting real-time graphics hardware systems, and experience with software architecture and development. Preferred qualifications include advanced education, relevant industry experience, and experience across graphics algorithms, machine learning, performance optimization, prototyping, and architectural specifications.

Skills & qualifications

RequiredNice to have

Skills

Real-Time Graphics Hardware DesignSoftware ArchitectureSoftware DevelopmentCross-Functional CollaborationGraphics AlgorithmsShader ProgrammingGLSLHLSLOpenCLCUDAMachine LearningPerformance AnalysisPerformance OptimizationPrototypingArchitectural ModelingArchitectural SpecificationsRequirements Writing

Qualifications

BS DegreeMS or PhD in CS, CE, EE or Equivalent3+ Years Relevant Industry Experience

Full job description

Role Number: 200690263-0836

Summary

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!

Description

The Platform Architecture Graphics group is looking for a dedicated Graphics Engineer to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.

Minimum Qualifications

  • BS degree

  • Experience in design or architecture of real time graphics hardware systems

  • Experience with software architecture and development

Preferred Qualifications

  • MS or PhD degree in CS, CE, EE or equivalent

  • 3+ years of relevant industry experience

  • Experience working with cross-functional teams to understand product requirements

  • Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA)

  • Experience applying ML techniques to graphics algorithms or hardware design

  • Experience in performance analysis and optimization of graphics algorithms

  • Experience building prototypes and models to prove key details of architectural changes

  • Experience writing architectural specifications and requirements

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

Similar jobs, posted recently

Open roles like this one, listed in the last 30 days.

You've read the whole posting — now see how you match it.