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Member of Technical Staff, GPU & Distributed Systems

Reactor

San Francisco, CAFull-timePosted todayStill listed today

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At a glance

Compensation
No compensation found
Location
San Francisco, CA
Schedule
Full-time
Work Authorization
Not specified

Olive lists jobs from US employers, including remote roles you can work from the United States.

Job overview

Reactor is building an inference platform for real-time world models. This hands-on systems software role develops distributed cloud systems for multi-node inference, model loading and distribution, and scheduling across Kubernetes clusters and cloud providers. The work spans design, implementation, benchmarking, and production, with a focus on startup time, latency, and accelerator utilization.

Skills & qualifications

RequiredNice to have

Skills

Graphics Processing Unit (GPU)Distributed ComputingKubernetesGo (Programming Language)C++ (Programming Language)Python (Programming Language)LinuxInternetworkingStorage SystemsConcurrency ControlsResource ManagementDistributed SystemsCloud PlatformsPerformance-Sensitive Systems SoftwareRustConcurrencyGPU SystemsMachine Learning SystemsNetworkingPerformance DiagnosisOrchestration SystemsFailure AnalysisResource ContentionLatency-Throughput TradeoffsMulti-Node InferenceMulti-Node TrainingTensor ParallelismPipeline ParallelismSequence ParallelismExpert ParallelismNCCLRDMAInfiniBand/RoCEGPUDirect RDMAGPUDirect StorageCUDA StreamsAsynchronous ExecutionGPU ProfilingCheckpoint/RestoreDistributed FilesystemsTiered CachesPeer-to-Peer Model DistributionPyTorch DistributedvLLM

Qualifications

3+ Years Distributed Systems Experience

Full job description

Member of Technical Staff, GPU & Distributed Systems Department: Engineering Employment Type: Full Time Location: San Francisco

Description Reactor is building the inference platform for real-time world models. Our goal is to democratize access to real-time intelligence to unlock next-generation use cases in media, physical AI and omni-directional models. We already run the largest and fastest catalog of world models on the market, and work closely with all major model labs to run and optimize their world models, including Alibaba, Amazon, and NVIDIA. Our team is made of alumni from leading firms such as Apple, Meta, Amazon, Microsoft, Luma AI, Adobe, Stability AI, and more. We've raised $74M led by Lightspeed, with Amplify Partners, WNDR, NVIDIA, Sapphire, and other Tier 1 investors participating. Jeffrey Katzenberg, co-founder of DreamWorks Animation, sits on our board of directors. Running a world model in real time means loading gigabytes of weights into accelerator memory, coordinating execution across GPUs and machines, and keeping sessions responsive as demand changes.

You’ll build the distributed cloud systems that make this work. Your scope spans multi-node inference, model loading, weight distribution, and scheduling across Kubernetes clusters and cloud providers. You’ll write the software that determines where a model runs, how quickly it starts, and how efficiently it executes.

This is a hands-on systems software role with ownership from design and implementation through benchmarking and production. You’ll work across storage, networking, GPU memory, and inference runtimes to reduce cold starts, improve tail latency, and get more useful work from every accelerator.

What you’ll work on

  • Multi-node inference. Build distributed worker initialization, sharded model loading, and coordinated execution across GPUs and machines. Work with model engineers to make tensor, pipeline, and sequence parallelism perform well in production.
  • Fast model startup. Engineer parallel checkpoint loading, weight streaming, host-to-device transfers, and GPU snapshot/restore to cut cold starts from minutes to seconds.
  • Model distribution. Build transfer, caching, prefetching, and replication systems that move weights and large container images efficiently across clusters, regions, and clouds.
  • Scheduling and orchestration. Develop Kubernetes controllers, scheduling extensions, and placement algorithms that account for model residency, accelerator memory, interconnect topology, and session latency across AWS and GPU cloud providers.
  • GPU communication. Optimize collective operations and point-to-point transfers using NCCL, NVLink, and RDMA. Reduce synchronization overhead and overlap communication with computation.
  • Reliable, efficient serving. Build admission control, backpressure, and coordinated recovery from worker failures. Improve utilization across NVIDIA GPUs, AWS Trainium, and other accelerators.
  • You’ll build reproducible benchmarks, trace bottlenecks across the stack, and measure improvements in startup time, latency, throughput, and fleet utilization.

What We're Looking For

  • 3+ years building distributed systems, cloud platforms, or performance-sensitive systems software in production.

  • Strong programming skills in Go, Rust, C++, or Python, with a solid understanding of concurrency and resource management.

  • Hands-on GPU or ML systems experience, such as model loading, accelerator memory management, distributed execution, or inference serving.

  • Strong Linux, networking, and storage fundamentals, with experience diagnosing performance across software and hardware boundaries.

  • Experience extending Kubernetes through controllers, operators, or scheduling plugins, or building comparable orchestration systems.

  • The ability to reason about partial failures, resource contention, and latency-throughput tradeoffs—and turn that understanding into working software.

  • Multi-node inference or training, including tensor, pipeline, sequence, or expert parallelism.

  • NCCL, RDMA, InfiniBand/RoCE, GPUDirect RDMA, or GPUDirect Storage.

  • CUDA streams, asynchronous execution, GPU profiling, or checkpoint/restore.

  • Distributed filesystems, tiered caches, or peer-to-peer model distribution.

  • Internals of PyTorch distributed, vLLM, SGLang, TensorRT-LLM, Triton Inference Server, or Ray.

  • Topology-aware scheduling or capacity management across heterogeneous accelerators and clouds.

You don’t need experience with every technology listed. We value depth in a relevant area, strong systems fundamentals, and the ability to work through unfamiliar problems.

How this job compares

Set against the 565 open Distributed Systems Engineer jobs on Olive Jobs, counted October 30, 2026.

Pay
  • This postingNot listed
  • California median$170–254K/yr125 salary ranges
Openings
Olive Jobs lists 166 open Distributed Systems Engineer jobs in California and 565 across the US. 4% of them nationwide are listed as remote or flexible.
Hiring the most in California
Experience
This posting asks for at least 3 years of experience — less than three in four Distributed Systems Engineer postings that state a minimum ask for (median 7 years, across 463 postings).
Education
106 of the 565 open Distributed Systems Engineer jobs (19%) ask for a bachelor's degree or higher.

Counted across the open, public US postings on Olive Jobs on October 30, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.

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