Research Scientist, Real-Time Interactivity / Inference
San Francisco, CAFull-timePosted todayStill listed today
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Job overview
Reactor is hiring a Research Scientist to lead research on real-time interactive generation for video and world models. The role spans inference-time methods, latency-aware architectures, and collaboration with inference engineers and model partner teams. The scientist’s work will shape customer deployments and Reactor’s platform, with opportunities to publish at leading research venues and influence the research agenda.
Skills & qualifications
Skills
Qualifications
Benefits
Full job description
Research Scientist, Real-Time Interactivity / Inference Department: Research Employment Type: Full Time Location: San Francisco
Description Reactor is building the inference platform for real-time world models. We run the largest and fastest catalog of world models on the market (15+ and growing), including LingBot World 2, LTX 2.5 Realtime, and HappyOyster. Our founders, Alberto Taiuti (CEO) and Bryce Schmidtchen (CTO), met as technical leads on the early Apple Vision Pro team. Alberto went on to co-found Luma AI, now a $4B company. We've raised $59M, led by Lightspeed, with Amplify Partners, WndrCo, and NVIDIA's NVentures participating. Jeffrey Katzenberg, cofounder of Dreamworks Animation, sits on our board of directors.
Real-time interactivity can come from inference-time methods applied to an existing model, from architectures designed around latency from the start, or from the interplay between the two. All three matter to us. Our customers bring diverse architectures onto our platform, and we aim to both get more out of what they've already trained and shape how the next generation of models is designed.
We're hiring a Research Scientist to lead that work. You'll invent the methods that let people, agents, and robots drive video and world models frame-by-frame. Your work will shape what Reactor's customers ship, and where our platform goes next in real-time interactive world models.
What You'll Do
- Lead a research agenda on real-time interactive generation — inference-time methods, architectural design, and where you think the field should go next
- Partner closely with our inference engineers to understand where the real bottlenecks in serving real-time interactive world models live, and let those challenges shape your research
- Work with model partner teams to build a first-hand view of the broader interactive world model landscape — the architectures, failure modes, and open problems the field is running into
- Publish and present your work at top venues (NeurIPS, ICLR, ICML, CVPR, ICCV, SIGGRAPH, and equivalents)
Who We're Looking For
- PhD in ML, computer vision, graphics, robotics, or a related field, or equivalent practical experience
- A track record of research in one or more of: real-time or streaming video generation, autoregressive / causal video diffusion, diffusion distillation, efficient attention or state-space models for generation, or interactive controllable generation
- You think of latency, memory, and model quality as one problem rather than three
- Fluent in PyTorch and/or JAX and comfortable with large-scale training and inference infrastructure
- Real systems intuition — can read a profiler, reason about memory bandwidth, and have a productive conversation with the kernel engineer next to you
- Value quality over quantity in publishing; treat widely adopted open-source work as a mark of real impact
Strong Candidates May Also Have Experience With
- Real-time interactive generation systems (StreamDiffusion-style, CausVid / Self Forcing-style, interactive world model demos, and similar)
- Action conditioning, camera control, or other structured forms of user input
- Writing or modifying CUDA / Triton / custom attention kernels
Representative Projects
- Identifying a recurring failure mode across the world models running on our stack and formulating a robust, generalizable solution
- Proposing a new architecture, training regime, or distillation approach for real-time interactive generation that others build on
- Building a benchmark for long-horizon coherence under real-time interactive constraints
Benefits
- A seat on Reactor's research team, with room to influence direction and lead your own research agenda
- A unique vantage point across the field — real workloads from multiple state-of-the-art model families running on one stack, with direct access to the teams building them
- Close collaboration with a world-class ML inference engineering team — your research ships on the stack every Reactor customer runs on, reaching people, agents, and robots at scale
- Sufficient compute to train and serve models at scale
- Dedicated support for publishing at top conferences
- Competitive SF salary and meaningful early equity
- Visa sponsorship and relocation support
- Generous health, dental, and vision coverage
How this job compares
Set against the 2,319 open Research Scientist jobs on Olive Jobs, counted October 30, 2026.
- Pay
- This postingNot listed
- California median$183–274K/yr510 salary ranges
- US median$34–43/hr44 hourly ranges
- Openings
- Olive Jobs lists 728 open Research Scientist jobs in California and 2,319 across the US. 3% of them nationwide are listed as remote or flexible.
- Experience
- Research Scientist postings that state a minimum ask for 5 years of experience at the median; the middle half ask for 2 to 6 years (1,275 postings).
- Education
- 1,212 of the 2,319 open Research Scientist jobs (52%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on October 30, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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