
UI Frameworks Evangelist, WWDR
Cupertino, CAFull-timeSeen 1w agoSeen in employer's feed 3 days ago
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Job overview
As a UI Frameworks Evangelist on Apple’s Worldwide Developer Relations team, the role helps third-party developers adopt UI frameworks and technologies across Apple platforms. The evangelist works directly with developers on app architecture, design, quality, and migration, with SwiftUI as a primary focus. The role also involves workshops, presentations, collaboration with Apple engineering teams, and shaping projects whose scope may be unclear at the outset.
Skills & qualifications
Skills
Qualifications
Full job description
Weekly Hours: 40
Role Number: 200688052-0836
Summary
Apple’s Design and Technology Evangelists inspire and help developers create innovative, intuitive, beautiful, platform-native apps and games through design and technical videos, in-person and online events, workshops, and one-on-one consultations. As part of Apple’s Worldwide Developer Relations team, Evangelism help to plan and deliver WWDC and Developer Center events by leading the presentation production process, coaching speakers, giving detailed slide design feedback, and managing and staffing design and technology labs. Evangelism drives the Apple Design Awards, briefs and supports developers for 3rd-party Keynote demos, produces and publishes the Apple Design Resources, helps design and write the Human Interface Guidelines, designs and builds the Apple Developer app, and works closely with developers making cutting-edge experiences for new hardware like iPhone Duo, and more.
As a UI Frameworks Evangelist on the Evangelism team in Worldwide Developer Relations, you'll help third-party developers adopt UI frameworks and technologies across Apple platforms. You'll work with them to improve the architecture, design, and quality of apps used by millions of people.
Description
You'll work directly with developers on how they build, structure, and migrate their apps, with SwiftUI and related UI frameworks as your primary focus. You'll connect with developers in workshops, present to companies to guide their adoption of Apple technologies, and bring what you learn back to Apple's engineering teams to help guide future features. Many of the projects you take on won't be well defined at the start, and you'll help shape them as you go.
Minimum Qualifications
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7+ years of experience developing for Apple platforms, including shipped production apps
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Deep expertise in Swift and SwiftUI, with day-to-day fluency in Xcode
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Experience guiding technical direction on a large app or project team and mentoring other engineers
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Clear written and verbal communication, with experience presenting technical content to developers, colleagues, or technical leaders
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Experience delivering work on fixed deadlines, such as release or event milestones
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Comfort with ambiguity, including taking on projects that aren't well defined up front and working across teams and organizations
Preferred Qualifications
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B.Sc. in Computer Science, Software Engineering, or a related field, or equivalent experience
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Working knowledge of UIKit and AppKit, including interoperability with SwiftUI and migrating existing apps
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Familiarity with the Human Interface Guidelines and how UI frameworks integrate with system features
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Familiarity with how AI-assisted and agentic coding is changing the way developers build UI
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Experience planning and overseeing projects
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
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