
Member of Technical Staff, Robotics Hardware
San Francisco, CAFull-time$120–170K/yrSeen 2 days agoStill listed 2 days ago
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At a glance
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Job overview
Darwin is building general-purpose robot technicians that assemble and maintain machines, beginning with data centers. The Member of Technical Staff, Robotics Hardware will design and build robotic mechanisms, manipulators, mobile systems, dexterous hands, and end effectors, while integrating mechatronics and developing sensing and control systems. The role takes hardware from concept through prototyping and testing to reliable deployment in industrial environments.
Skills & qualifications
Skills
Qualifications
Full job description
The Mission Every machine is built and repaired by skilled hands. The world needs more of them. At Darwin, we're building general-purpose robot technicians that assemble and maintain the machines civilization runs on. We're starting with data centers, where assembly, commissioning, and maintenance require dexterity, precision, and tool use. Our robots learn these tasks from demonstrations rather than being explicitly programmed for each workflow. We're a small team building the intelligence, hardware, and company to bring these robots into the real world. What You'll Work On
- Robot Design: Design and build robotic mechanisms, manipulators, and mobile systems.
- Dexterous Manipulation: Develop dexterous hands and end effectors for precise manipulation and tool use.
- Mechatronics: Design and integrate actuators, sensors, electronics, and embedded systems.
- Sensing & Control: Develop sensing and feedback systems for reliable physical interaction.
- Rapid Prototyping: Take hardware from concept through fabrication, assembly, testing, and iteration.
- Reliability & Deployment: Engineer robust robotic systems for real-world industrial environments.
Who You Are You're an exceptional mechanical, electrical, mechatronics, or robotics engineer who loves building physical systems. You have deep expertise in at least one hardware discipline and the ability to work across mechanical design, electronics, embedded systems, and controls. You're comfortable designing from first principles, making engineering tradeoffs, fabricating prototypes, and debugging hardware. You have high agency, move quickly, and take ownership from design through deployment. You care deeply about precision, reliability, and building production-ready robots. Work Eligibility Candidates must be authorized to work in the United States. We do not currently sponsor work visas.
How this job compares
Set against the 7,542 open Mechanical Engineer jobs on Olive Jobs, counted November 2, 2026.
- Pay
- This posting$120–170K/yr
- California median$129–180K/yr1,024 salary ranges
- US median$105–160K/yr4,498 salary ranges
This range's midpoint, $145K, is 6% below the California median midpoint ($154K) — in the middle half of Mechanical Engineer salary ranges in California.
- Openings
- Olive Jobs lists 1,301 open Mechanical Engineer jobs in California and 7,542 across the US. 2% of them nationwide are listed as remote or flexible.
- Hiring the most in California
- Anduril Industries78 open
- Anduril69 open
- SpaceX49 open
- Experience
- This posting asks for no prior experience — less than three in four Mechanical Engineer postings that state a minimum ask for (median 5 years, across 6,264 postings).
- Education
- 5,232 of the 7,542 open Mechanical Engineer jobs (69%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on November 2, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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