
Compiler Software Engineering Intern - Summer 2027
Redmond, WAFull-time$20–71/hrPosted 2 days agoStill listed today
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At a glance
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Job overview
NVIDIA is seeking a Computer Science or Computer Engineering student to support its Back-End Compiler Team. The team develops high-performance GPU machine instructions for graphics and compute applications across NVIDIA’s parallel architectures. The intern will investigate compiler-backend problems, work with a mentor and global teams, and contribute to compiler technology spanning architecture design and support.
Skills & qualifications
Skills
Qualifications
Full job description
NVIDIA's invention of the GPU 1999 sparked the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.
We are looking to grow our company, and grow our teams with the smartest people in the world. We are looking for you: a Computer Science or Computing Engineering grad student to support our NVIDIA Back-End Compiler Team for a 2021 internship! Our team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This team is comprised of worldwide leading compiler engineering experts who provide cutting edge performance and capabilities for NVIDIA's current and future complex parallel SIMT architectures.
What you’ll be doing:
- You will be investigating and developing solutions to important and challenging problems within the NVIDIA Compiler Back End – consistent with your compiler experience and knowledge.
- Work directly with a mentor and operate as part of the larger OCG team.
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
What we need to see:
- Currently pursuing a bachelors or masters degree in Computer Science or Computer Engineering or similar field
- Successful completion of an undergraduate Compiler Design class.
- Strong writing and oral skills, as well as an ability to follow best practices for Software Engineering.
- You possess strong coding skills with C++
Ways to stand out from the crowd:
- You have a graduate degree in a related field.
- You wish to specialize in Compiler Design and Construction, and have pursued graduate coursework in these areas.
- Hands-on experience with backend compiler design and code generation.
- Experience with in any of the following areas is a plus: GPU and parallel architectures; CUDA and/or PTX; IR Compression.
- Experience or strong interest register allocation or instruction scheduling.
With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the brightest people in the world working for us and, due to unprecedented growth, our elite engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you!
Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The hourly rate for our interns is 20 USD - 71 USD. You will also be eligible for Intern benefits.
Applications for this job will be accepted at least until November 2, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
How this job compares
Set against the 8,184 open Software Engineering jobs on Olive Jobs, counted October 30, 2026.
- Pay
- This posting$20–71/hr
- Washington median$45–50/hr29 hourly ranges
- US median$31–45/hr450 hourly ranges
This range's midpoint, $45.50/hr, is close to the Washington median midpoint ($45/hr) — in the middle half of Software Engineering hourly ranges in Washington.
- Openings
- Olive Jobs lists 454 open Software Engineering jobs in Washington and 8,184 across the US. 8% of them nationwide are listed as remote or flexible.
- Hiring the most in Washington
- Microsoft Corporation66 open
- Amazon57 open
- Google35 open
- Experience
- Software Engineering postings that state a minimum ask for 7 years of experience at the median; the middle half ask for 5 to 10 years (6,315 postings).
- Education
- 2,222 of the 8,184 open Software Engineering jobs (27%) ask for a bachelor's degree or higher.
Counted across the open, public US postings on Olive Jobs on October 30, 2026. Pay medians are the middle values of the low ends and of the high ends of postings that list both ends of a range in the same cadence (a yearly salary or an hourly rate); a range's midpoint is halfway between its ends. Pay and experience figures resting on fewer than 20 postings are left out.
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