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QA Engineer

Colonist

Remote · location unlistedFull-time$1,500–3,000/moPosted 6mo agoStill listed today

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At a glance

Compensation
$1,500–3,000/mo
Location
Remote · location unlisted
Schedule
Full-time
Work Authorization
Not specified

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Job overview

Colonist is hiring a QA Engineer. Colonist seeks a QA Engineer to own product quality for a massively played digital board game, fixing issues directly in the codebase and ensuring a polished experience across web, mobile, and Discord. The role emphasizes outcome‑focused, asynchronous work, clear communication, and proactive improvement of QA processes.

Key focus areas include Fix quality issues directly in the codebase, Drive fixes for larger issues end‑to‑end, and Run weekly QA sessions on dev and staging builds with post‑release checks.

Successful candidates bring Full-Cycle QA Experience. Important skills include Fix Quality Issues In Codebase, Drive Fixes End-To-End, Run Weekly QA Sessions, Test PRs, Monitor Discord Bug Channels, and Validate Player Reports. Preferred (not required): QA On Multiplayer Games, QA On Real-Time Games, Automation Skills, and Selenium.

Skills & qualifications

RequiredNice to have

Skills

Fix Quality Issues in CodebaseDrive Fixes End-to-EndRun Weekly QA SessionsTest PRsMonitor Discord Bug ChannelsValidate Player ReportsConvert Confirmed Issues Into Structured TicketsCatch Bad UXCatch Illogical BehaviorEnsure Cross-Platform TestingFind Gaps in QA ProcessPropose FixesIntroduce ToolsDocument ImprovementsRoll Out ImprovementsTest PlanningTest ExecutionReportingFollow-ThroughDetail-OrientedStrong JudgmentComfortable in CodebaseGitHubLinearBrowserStackAsync CommunicationAI FluencySelf-DirectedResponsiveDependabilityOwnershipClear CommunicationEfficient ExecutionContinuous LearningQA on Multiplayer GamesQA on Real-Time GamesAutomation SkillsSeleniumPlaywrightCypressIdentify Bad UXIdentify Illogical BehaviorCross-Platform TestingProactive QA Process ImprovementAttention to DetailWeb PlatformMobile PlatformClear Async CommunicationAI ToolsPlaying ColonistPlaying Board Games

Qualifications

Full-Cycle QA Experience

Benefits

Paid Time Off

Full job description

Wanted: Colonist QA Engineer

Working Hours: We work asynchronously and value outcomes over hours

Location: Fully Remote

Compensation: $1,500 – $3,000 USD/month (based on experience and location)

About Colonist

We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.

About The Role

You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did.

You Will

  • Fix quality issues directly in the codebase

  • Drive fixes for larger issues end-to-end

  • Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks

  • Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning

  • Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets

  • Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did

  • Ensure every significant change is tested across web, mobile, and Discord

  • Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked

You Are

  • Experienced with full-cycle QA: test planning, execution, reporting, and follow-through

  • Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem

  • Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering

  • Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack

  • A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost

  • AI-fluent: you actively use AI tools to work faster and smarter

  • Self-directed: you find problems, figure out solutions, and ship without hand-holding

  • Responsive: you treat broken production like a fire

Bonus Points

  • You've done QA on multiplayer or real-time games

  • You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation

  • You play Colonist or board games in general

Our Values at Colonist

We strongly adhere to these values in our team; if these resonate, then you'll love working here!

Dependability We're self-driven players who deliver without needing supervision. When we commit to something, we make it happen.

Ownership We take full responsibility and go beyond our roles to improve Colonist.

Clear Communication In our remote environment, written communication is key. We're direct, structured, and always keep our team in the loop.

Efficient Execution We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.

Continuous Learning We're curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and aren't afraid to change our minds when we're wrong.

Why Colonist

  • Your work ships to 3,6M+ yearly active players

  • Async culture; deep work, no performative meetings

  • Unlimited vacation, yearly team offsite, full work equipment

  • Budget to experiment with any AI tool you want

  • Access to all company metrics and internal discussions

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