Engine programmer - (March of Giants)

Ubisoft

Montreal, QC, CanadaFull-timeNo compensation foundPosted 1 day agoVerified open 1 day ago

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At a glance

Compensation
No compensation found
Location
Montreal, QC, Canada
Schedule
Full-time
Work Authorization
Not specified

Requirements

Credentials this posting asks for.

Bachelor's degree

Job overview

Ubisoft seeks an Engine Programmer to design, develop, and optimize core engine systems for its games. The role involves structuring code for performance and scalability, analyzing existing functionality, proposing innovative solutions, and documenting work to support production teams. Candidates should be detail‑oriented, autonomous, and passionate about hardware architecture and game engine technology.

Skills & qualifications

RequiredNice to have

Skills

Software ProgrammingEngine SystemsTechnical SpecificationsAnalytical SkillsProblem SolvingAutonomyResourcefulnessDetail OrientedHardware Architecture Knowledge

Qualifications

Degree in Computer Science or Software Engineering or Equivalent TrainingAt Least 5 Years of Experience in Software Programming

Full job description

Company Description

Ubisoft is a global leader in gaming, with teams across the world creating original and memorable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey and help create the unknown!

Job Description

Main Responsibilities

  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements.
  • Is thorough and rigorous in the code structure.
  • Develop, refactor and optimize core systems focusing on the long-term.
  • Compile and understand the project purpose, identify development needs, and assess technical feasibility.
  • Analyze the engine's existing functions and see if they're in line with the purpose.
  • Build and improve the modules that the engine needs.
  • Recommend improvements by designing and implementing new systems, as needed.
  • Propose innovative changes, drawing inspiration from other games or engines in the industry.
  • Maintain performance and optimize systems.
  • Support the features and systems designed for production.
  • Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
  • Perform all other related duties.

Qualifications

Education:

  • Degree in computer science, software engineering or equivalent training.

Relevant experience:

  • At least 5 years of experience in software programming, ideally in the video game industry or any other relevant experience.

Skills and Knowledge:

  • Excellent understanding of the technical specifications and architecture of different engine systems.
  • Excellent analytical and synthesis skills
  • Can solve complex problems.
  • Autonomy and resourcefulness.
  • Detail-oriented.
  • A keen interest in various hardware architecture.

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