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Senior Graphics Engineer,Shanghai

thatgamecompany

Shanghai, Shanghai, ChinaJobNo compensation foundPosted 1w agoVerified open 5 days ago

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At a glance

Compensation
No compensation found
Location
Shanghai, Shanghai, China
Work Authorization
Not specified

Job overview

The Senior Graphics Engineer will develop high-performance C++ systems for the proprietary engine, design and maintain rendering features, profile and optimize GPU/CPU performance across devices, write clean code, and mentor team members.

Skills & qualifications

RequiredNice to have

Skills

RenderingGraphicsPerformance TuningC/C++GPUGameplayAndroidMultithreadingC++ DevelopmentLow-Level Engine SystemsRendering PipelinesGraphics APIsVulkanMetalGPU Profiling ToolsAndroid GraphicsSIMD Instruction SetsShadertoyGame Engines

Qualifications

6 Years Game Industry ExperienceFluent English

Full job description

We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth. You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier. What you’ll do here

  • Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability

  • Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines

  • Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile

  • Write clean, maintainable code with clear documentation and code-level comments

  • Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends

Must haves

  • Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems

  • Have shipped large-scale 3D games across multiple platforms

  • Experience with game engines and art/content pipelines

  • Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.

  • Proficiency with GPU profiling/debugging tools

  • At least 6 years of Game industry experience

  • Fluent in spoken English for professional communications

Nice to have

  • Passion for pushing the boundaries of Android graphics, particularly with Vulkan

  • Familiarity with SIMD instruction sets

  • Something to share from shadertoy.com

We look forward to meeting you!

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