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Senior Design Engineer, iOS

Apple

Cupertino, CAFull-timeSeen 1 day agoSeen in employer's feed 1 day ago

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At a glance

Compensation
No compensation found
Location
Cupertino, CA
Schedule
Full-time
Work Authorization
Not specified

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Job overview

Apple is seeking a Senior Design Engineer to join a team of motion designers, technical artists, and engineers building custom experiences across iPhone, iPad, Mac, Watch, and Vision Pro, partnering with design teams to create fluid, polished interactions and prototypes.

Skills & qualifications

RequiredNice to have

Skills

SwiftSwiftUIUIKitCore AnimationGesture HandlingPhysics-Based AnimationMetalCore ImageCore GraphicsRealityKitReality ComposerARKit

Qualifications

7+ Years Experience Building Apps or Prototypes for Apple Platforms

Full job description

Weekly Hours: 40

Role Number: 200685733-0836

Summary

Apple is where individual imaginations gather together to do great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other's ideas stronger. It's the diversity of our people and their thinking that inspires the innovation that runs through everything we do.

Description

Apple's Product & Design is seeking a Senior Design Engineer to join a team of motion designers, technical artists, and engineers building custom experiences and interactions natively across Apple's ecosystem: iPhone, iPad, Mac, Watch, and Vision Pro. You'll partner closely with Design teams across the Services organization, like Apple Weather, Apple Pay, and Apple Sports, to create work with the fluidity and polish people expect from Apple.

You'll spend most of your time bringing compelling interactions and interfaces to life, while also helping shape what comes next by exploring new ideas. The ideal candidate has the design sense to imagine interactions at that level of polish and the engineering skills to build them.

Build everything from individual interface elements to complete prototypes that demonstrate new concepts and showcase features of current and future products. Build multiple iterations as requirements evolve quickly. Craft navigation models, gesture handling, and physics-based animation that feel native to each platform. Provide code and integration support to engineering teams for product features that require complex interactions and motion. Create tools and plugins needed by the design team.

Minimum Qualifications

  • 7+ years experience building apps or prototypes for Apple platforms — iOS, macOS, tvOS, visionOS.

  • Proficiency with Swift, SwiftUI, and UIKit.

  • Experience building polished, responsive UIs with attention to detail and motion.

  • Fluency with gesture handling, Core Animation, and physics-based, interruptible animation.

  • Ability to work closely with designers, and iterate quickly on ideas.

  • Strong programming skills, and a passion to learn new & evolving technologies.

  • Effective time management with an ability to spearhead multiple projects.

Preferred Qualifications

  • Experience across more than one Apple platform, including tvOS, macOS, or visionOS.

  • Familiarity with Metal, Core Image, Core Graphics, RealityKit, Reality Composer, or ARKit, along with familiarity with lower-level rendering and performance work.

  • Experience building tools, plugins, or parameter-tuning harnesses for design workflows.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.

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