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Junior Design Engineer for AM (FFF) Footwear

Koobz

Ventura, CAJobPosted 1 day agoStill listed today

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At a glance

Compensation
No compensation found
Location
Ventura, CA
Work Authorization
Not specified

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Requirements

Credentials this posting asks for.

Bachelor's degree

Job overview

The junior design engineer will convert footwear concepts into manufacturable 3D geometry, creating print‑ready models for additive manufacturing, collaborating with production, and ensuring clean, parametric files while iterating quickly based on test parts.

Skills & qualifications

RequiredNice to have

Skills

Poly and Sub‑D ModellingUV UnwrappingRenderingBlenderUnderstanding of FFF ConstraintsClean Organized File HabitsUnderstanding of Shoe BuildComfortable With IterationEnglishBlender Geometry NodesGrasshoppernTopPython ScriptingFEAShoemasterICadRomans CADSports or Biomechanics Knowledge

Qualifications

Degree in Product Design Engineering, Industrial Design, Footwear Design, 3D/Digital Design or Equivalent Hands‑on Experience

Full job description

The role You'll turn footwear concepts into manufacturable 3D geometry. Our production team handles slicing and printing; your job is to hand them models that print well the first time. Expect a fast loop between your models and their test parts. What you'll do

  • Model Upper midsole, outsole and structural components for FFF, from concept geometry to release-ready files
  • Apply design-for-AM constraints in the geometry itself: self-supporting angles, wall thickness, orientation-aware features, tolerance and shrinkage compensation
  • Build and grade parts across a full size run, working from lasts and fit data
  • Work closely with the production team on printability feedback, and revise geometry based on what comes off the machines
  • Maintain clean, parametric, well-organised files so models can be regraded and revised without rebuilding
  • Collaborate with designers, pattern makers and production through sampling and pre-production

What we're looking for: Essential

  • Degree in product design engineering, industrial design, footwear design, 3D/digital design or equivalent hands-on experience
  • Proficient in poly and sub-d modelling — clean topology, controlled edge flow, creasing and support loops, the ability to hold a surface where it matters and let it relax where it doesn't
  • UV unwrapping — sensible seam placement, minimal distortion, packed and consistent texel density
  • Rendering — you can light and present a shoe well enough for design reviews and client-facing imagery (Cycles/Eevee, or comparable)
  • Blender as your primary tool, or fluency in something close enough that you'll be up to speed in weeks
  • Working understanding of FFF constraints and how they shape geometry — overhangs, wall behavior, layer adhesion, anisotropy, warping
  • Clean, organized, revisable file habits — someone else should be able to open your scene and change it
  • Understanding of how a shoe is built: last, upper, midsole, outsole, fit and sizing
  • Comfortable with iteration and being wrong quickly
  • English, written and spoken

Strongly preferred

  • Blender geometry nodes — we use procedural setups heavily to keep our modelling non-destructive and editable. Comfort building and reading node trees, working with attributes, instancing and field-driven geometry matters more here than any specific technique. Strongest signal in this whole application.
  • Computational or generative design background: Grasshopper, nTop, Python scripting, or your own tooling
  • Understanding of how flexible materials (TPU/TPE across shore hardnesses) behave when printed, and how to design around it
  • Hands-on printing experience of your own — not part of the job, but it shows in the geometry
  • Familiarity with FEA or simulation for compliant structures
  • Footwear-specific software (Shoemaster, ICad, Romans CAD) or last modification experience
  • Sports or biomechanics knowledge — gait, pressure mapping, foot anatomy

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