UI Technical Artist (March of Giants)

Ubisoft

Montreal, QC, CanadaFull-timeNo compensation foundPosted 1 day agoVerified open 1 day ago

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At a glance

Compensation
No compensation found
Location
Montreal, QC, Canada
Schedule
Full-time
Work Authorization
Not specified

Job overview

Ubisoft Montréal is seeking a UI Technical Artist to translate UI mockups into functional, performant menus within Unreal Engine. The role involves integrating menus using UMG and Blueprint, creating shaders and materials, optimizing textures, and ensuring visual consistency while collaborating closely with UX, UI Art, and engineering teams.

Skills & qualifications

RequiredNice to have

Skills

Unreal EngineUMGBlueprintUI ShadersUI MaterialsUI TexturesUI Performance OptimizationUI Integration Workflows

Full job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a UI Technical Artist at Ubisoft Montréal, you will help bring gameflow interfaces and menus to life in Unreal Engine. You’ll transform UI mockups into functional, performant, and visually consistent experiences while working within the project’s technical requirements and collaborating closely with User Experience, UI Art, and UI Engineering teams. What you’ll do

  • Integrate menus and gameflow systems in Unreal Engine using UMG and Blueprint
  • Break down UI designs into reusable widgets, interface structures, and logic flows
  • Implement menu animations and interactive interface behaviors
  • Optimize UI performance related to CPU, memory, textures, and materials
  • Collaborate with User Experience, UI Art, and UI Engineering teams to support smooth integration workflows
  • Create and refine UI materials and shaders to support visual quality targets
  • Manage and optimize UI textures and graphic assets for performance and consistency
  • Diagnose and resolve UI integration issues related to Blueprint, UMG, and interface implementation
  • Maintain visual consistency across menus and gameflow interfaces
  • Support technical problem-solving related to interface integration constraints

Qualifications

What you bring to the team

  • Strong proficiency with Unreal Engine, including UMG, Blueprint, and UI integration workflows
  • Knowledge of UI shaders and materials
  • Understanding of UI textures, including formats, optimization, and memory management
  • Balance visual quality with technical performance requirements
  • Apply a technical and solution-oriented approach to UI integration challenges
  • Collaborate effectively with cross-functional development teams
  • Communicate interface implementation constraints clearly and constructively
  • Adapt to evolving production and technical needs

What to send our way

  • Your CV highlighting relevant skills and experiences
  • Portfolio or project links showcasing relevant UI integration or technical art work

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