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Software Engineer, Linux Graphics

NVIDIA

Santa Clara, CAFull-time$116–190K/yrPosted 2w agoStill listed 1w ago

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At a glance

Compensation
$116–190K/yr
Location
Santa Clara, CA
Schedule
Full-time
Work Authorization
Not specified

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Requirements

Credentials this posting asks for.

Bachelor's degree

Job overview

NVIDIA is seeking a Linux Graphics Software Engineer to design, develop, and automate professional and consumer graphics software for Vulkan and OpenGL on Linux, maintain driver quality, and collaborate with global teams on GPU-enabled solutions.

Skills & qualifications

RequiredNice to have

Skills

LinuxVulkanOpenGLCC++Graphics System DevelopmentLow‑Level Linux OS KnowledgeMemory ManagementProcess ControlCommunication Skills

Qualifications

Bachelor's Degree in Electrical Engineering or Computer Science or Computer Engineering3+ Years Graphics System Level Software Experience3+ Years Programming Experience in C and C++

Full job description

We are now looking for a Linux Graphics Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”.

NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new features to support Wayland, Vulkan and OpenGL software for our GPUs, as well as enhancements and maintenance of existing features, including the testing and continuous improvement to maintain the driver quality.

What you’ll be doing:

  • You will be involved in the definition, design, development and automation of innovative professional and consumer Linux Vulkan and OpenGL graphics software.

  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance and feature quality running on cross platform implementations.

  • Collaborate with test automation to achieve outstanding feature quality and to timely identify regressions.

  • Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

What we need to see:

  • A Bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).

  • 3+ years "hands on" experience developing graphics system level software, especially for the Linux OS.

  • 3+ years of programming experience in C and C++.

  • Very good oral and written communication skills.

Ways to stand out from the crowd:

  • Prior experience with Linux gaming development.

  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.

  • A self-motivated teammate with good attitude.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 116,000 USD - 189,750 USD. You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 29, 2026. This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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