Level Artist (Unreal)

Ubisoft

Montreal, QC, CanadaFull-timeNo compensation foundPosted 1 day agoVerified open 1 day ago

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At a glance

Compensation
No compensation found
Location
Montreal, QC, Canada
Schedule
Full-time
Work Authorization
Not specified

Job overview

Ubisoft Montreal seeks a Level Artist to craft immersive 3D environments, assembling visual elements that support storytelling and enhance gameplay. The role involves collaborating with designers, researching references, placing proxies, balancing artistic goals with technical limits, integrating assets in Unreal Engine, and refining lighting and composition to create polished, mood‑rich scenes.

Skills & qualifications

RequiredNice to have

Skills

Maya3ds MaxUnreal EngineReal-Time OptimizationArtistic FundamentalsModelingTexturingLightingImage ProcessingCollaborationCommunicationCuriosityAdaptabilityInitiativeAttention to Detail

Full job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a Level Artist at Ubisoft Montreal, you will create immersive and memorable 3D environments. You’ll assemble and position visual elements that support environmental storytelling, strengthen the game atmosphere, and enhance the player experience. Whether working on a level, side mission, or open world area, you’ll help bring game spaces to life with strong artistic direction and attention to detail. Using lighting, composition, and environmental details, you’ll craft visually impactful scenes while balancing technical constraints and gameplay needs. What you’ll do

  • Collaborate with level designers and the art direction team to understand the game vision
  • Research and gather relevant artistic and visual references
  • Place proxies and communicate modeling and texturing needs with art teams
  • Balance artistic goals with technical constraints
  • Integrate and assemble assets in Unreal Engine to build polished and immersive environments
  • Adjust lighting, composition, and visual details to strengthen mood and scene readability
  • Ensure integrated content aligns with the artistic direction and gameplay requirements
  • Test, iterate, and improve environments to support a smooth player experience

Qualifications

What you bring to the team

  • Proficiency with 3D software such as Maya or 3ds Max
  • Understanding of real-time optimization techniques
  • Knowledge of artistic fundamentals including lighting, composition, and color theory
  • Experience with modeling, texturing, lighting, or image processing
  • Ability to collaborate effectively with cross-functional teams
  • Strong communication skills
  • Curiosity, adaptability, and initiative
  • Attention to detail and an interest in creating immersive environments

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio showcasing your best work or a link to your online portfolio

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