
Principal Environment Artist
REMOTE,JobSeen 2 days agoSeen in employer's feed 2 days ago
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Job overview
IllFonic is seeking an experienced Principal Environment Artist to join their creative game studio, focusing on high‑quality props, textures, and visually compelling 3D environments for an upcoming title, requiring strong vision, technical expertise, and collaboration across disciplines.
Skills & qualifications
Skills
Qualifications
Full job description
About the Role
IllFonic is seeking an experienced Principal Environment Artist to join our team for an exciting new title. We are looking for an artist with a strong vision and technical expertise in creating high-quality props, textures, and visually compelling 3D environments to join our creative game studio.
About the Company
Founded in 2007, IllFonic is an independent video game developer and publisher with studios in Lakewood, Colorado and Tacoma, Washington. Our staff is composed of video game, music, and technology veterans redefining how indie and middle-market games are made and marketed. Current and past titles / collaborations include Halloween: The Game, Killer Klowns from Outer Space: The Game, Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.
Responsibilities
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Creating high-quality 3D art from concept and design ideas
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Create props, architecture, and terrain models, as well as textures and materials
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Collaborate with the team to design and layout gameplay spaces
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Work with white-box levels all the way through final set dressing and lighting
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Help drive the artistic vision for the game
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Assist in establishing pipelines for increasing art efficiency
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Help set and maintain a high-quality bar for the game
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Assist in scoping work for on-time milestone deliveries
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Mentor other art team members
Requirements
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Portfolio of work demonstrating strong proficiency as an Environment Artist
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Experience shipping multiple titles using Unreal Engine
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Skilled in creating and understanding PBR materials
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Experience with multiplayer games and/or shooters
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Experience with Substance painter, Substance Designer, or/and Quixel Suite
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7+ years of professional experience developing high-quality game titles
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Strong sense of level design, scale, and gameplay flow
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Passion for playing and creating games
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Self-driven with strong communication skills
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Proven experience mentoring and teaching other artists
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Proven experience tackling challenges and problem solving with a strong sense of ownership
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Proven experience working closely with many other disciplines as well as being a team player
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Advanced understanding of lighting, composition, and set dressing
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Advanced understanding of Maya/Max, Photoshop, ZBrush
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Advanced understanding of current game art pipelines and methodologies
You've read the whole posting — now see how you match it.