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Senior Prop Artist

Genesis

Paris, Île-de-France, FranceJobNo compensation foundPosted 4 days agoVerified open 3 days ago

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At a glance

Compensation
No compensation found
Location
Paris, Île-de-France, France
Work Authorization
Not specified

Job overview

Genesis AI seeks a Senior Prop Artist to model, sculpt, and texture physical objects and digital twins for its simulation engine, ensuring photorealism, accurate scale, material response, and real‑time performance in a robotics‑focused environment.

Skills & qualifications

RequiredNice to have

Skills

3D ModelingSculptureTexturingPhotogrammetryMayaZBrushRoboticsBlenderSubstance PainterSubstance DesignerPBR TexturingReal‑Time Rendering Pipelines

Qualifications

5+ Years Experience as Prop Artist

Full job description

About the Role Genesis AI is building Genesis World, a unified multi-physics simulation engine paired with Nyx, our in-house path traced photorealistic renderer that powers the next generation of robotics and embodied AI. We are looking for a Senior Prop Artist to model, sculpt, and texture the physical objects and digital twins that populate our simulated worlds. Because these assets are used as training data for machines operating in the physical world, close enough is not enough, meaning scale, proportion, material response, and geometric accuracy must all hold up under scrutiny. This is a craft heavy role where you will apply game caliber art skills beyond entertainment to build beautiful, efficient assets that perform in real time and directly narrow the gap between simulation and reality. What You'll Do

  • Create photoreal props for digital twins end-to-end: modeling, high-poly sculpting, retopology, UVs, and PBR texturing.

  • Recreate real-world objects from reference and photogrammetry, matching real dimensions, materials, and wear.

  • Clean up, retopologize, and optimize scanned and existing assets to meet real-time budgets without losing fidelity.

  • Author assets to strict poly, texture, and memory budgets suited to GPU-accelerated real-time rendering.

  • Partner with rendering and physics engineers to make sure assets are visually and physically correct in-engine.

  • Maintain consistency, naming, and quality standards across a growing library of props.

What We're Looking For

  • 5+ years as a prop / hard-surface / environment artist, with shipped work built under AAA real-time engine constraints (games, not VFX).

  • Strong modeling skills in Maya and/or Blender and sculpting expertise in ZBrush.

  • Mastery of PBR texturing in Substance (Painter/Designer).

  • Photogrammetry and scan cleanup experience; comfortable turning raw scans into production-ready assets.

  • Deep understanding of real-time constraints: poly budgets, LODs, texture memory, and optimization tradeoffs.

  • A sharp eye for accuracy, scale, and material fidelity, and the discipline to hit them consistently.

Nice to Have

  • Familiarity with real-time / GPU-accelerated rendering pipelines and how assets behave in a path-traced renderer.

  • Interest or background in robotics, embodied AI, or sim-to-real.

You've read the whole posting — now see how you match it.

Senior Prop Artist at Genesis | Olive Jobs