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Business Developer, North America

W4 Games

Location not statedJobPosted 3 days agoStill listed 1 day ago

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At a glance

Compensation
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Job overview

W4 Games seeks a Business Developer to expand its North American pipeline by cultivating early-stage relationships with game studios, publishers, and technology firms. The role involves outbound prospecting, qualifying opportunities, shaping proposals with technical and executive teams, representing the company at industry events, and refining target market criteria across gaming and related real-time 3D verticals.

Skills & qualifications

RequiredNice to have

Skills

New Business DevelopmentRelationship ManagementProposal DevelopmentMarket AnalysisIndustrial NetworkingBusiness DevelopmentOutbound ProspectingOpportunity QualificationEvent RepresentationICP RefinementTechnical Evaluation

Full job description

We're looking for a Business Developer to build our pipeline in North America (US, Canada). You'll own early-stage relationships with game studios, publishers, and technology companies that fit W4's professional services and products. A lot of the work we do centers on performance optimization, engine customization, and platform enablement. Our inbound professional services business has been solid, and you will help us establish and grow our outbound strategy. You'll build relationships with potential clients, bring in technical experts as needed to evaluate the opportunity and determine the best technical approach, and work with C-level leadership to shape the proposal. You'll have the latitude to decide where the effort goes.

What you build here will shape how business development works at W4. This position reports to the COO. What you'll be doing

  • Growing our pipeline through outbound prospecting and by improving how we handle inbound.
  • Qualifying opportunities and bringing in technical leads at the right moment.
  • Shaping proposals alongside our technical and executive teams.
  • Representing W4 at industry events and maintaining relationships over time, not just around active deals.
  • Refining our ICP and surfacing patterns from what you see in the market.
  • Working across games and, where relevant, adjacent verticals like industrial real-time 3D.

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