
Simulation Generative Data Engineer
Cupertino, CAJobSeen 2 days agoSeen in employer's feed 2 days ago
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Job overview
Apple seeks a hardworking, dedicated Generative Data Engineer to develop simulation technology for AI/ML, collaborating with engineers, artists, and researchers to create synthetic data and tools that scale across projects.
Skills & qualifications
Skills
Qualifications
Full job description
Role Number: 200686621-0836
Summary
Play a role in bringing Apple technology to the world. We are looking for a hardworking, dedicated, and results-oriented Generative Data Engineer. You would join a team building simulations to test and evaluate systems and also to generate synthetic data. Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something.
Description
As a Simulation Generative Data Engineer, you will help develop next-generation simulation technology powering a broad range of AI/ML efforts at Apple. You will work on highly ambitious projects that transform ideas into production tools and datasets used across the organization to develop new Apple products.
We’re looking for an engineer who is both practical and inventive—comfortable experimenting with new approaches, and iterating quickly from prototype to high-quality implementation. You will collaborate closely with engineers, technical artists, animators, and research teams to deliver data and tools. Your work will directly influence the scalability and quality of our simulation and scenario generation systems, unlocking our ability to impact multiple Apple projects.
Minimum Qualifications
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Master’s degree in Computer Science or related field, or equivalent practical experience.
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Strong programming skills in Python, with solid software engineering fundamentals.
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Experience creating 3D data with generative models, especially in coordination with traditional approaches.
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Experience with 3D graphics or game engines, including topics such as rendering, animation, scene graphs, or content pipelines.
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Ability to work collaboratively with cross-functional partners including engineers, artists, and researchers.
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Strong communication skills.
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Familiarity with USD and it’s APIs
Preferred Qualifications
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Programming experience in C++ Experience with real-time simulation and game engines (Unreal, Unity , Godot, Omniverse, custom engines).
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Experience with real-time and offline rendering, ray tracing, lighting, or shading.
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Familiarity with MaterialX
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Familiarity with machine learning workflows, especially perception tasks, generative models, or VLMs.
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Knowledge of physics simulation, sensor simulation, or physically-based modeling.
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Experience with industrial/commercial simulation tools or large-scale data pipelines
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics.
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