
Technical Artist
IsraelJobPosted 2 days agoStill listed today
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At a glance
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Job overview
Playtika seeks a Technical Artist (Unity) to join a new game studio, delivering high‑quality, performant visuals for mobile and WebGL by owning pipelines from content creation to runtime, collaborating with artists, engineers, and product teams, and improving tools and workflows.
Skills & qualifications
Skills
Qualifications
Full job description
Ambition Needs a Place to Grow.
At Playtika, we create mobile games enjoyed by millions worldwide.
Combining the scale of a public company (NASDAQ: PLTK) with the speed and ownership of a startup, we are a global leader where innovation, data, and creativity shape the future of entertainment.
Here, your ideas matter, your decisions impact products, and your growth is supported across global studios.
Bring your hunger where it belongs: at the front of the pack.
We are looking for a Tech Artist (Unity) to join New Game Studio and help deliver high quality, performant visuals across mobile and WebGL.
This role sits at the intersection of Art and Engineering. You will own the pipeline from content creation to runtime, ensuring that 2D and 3D assets are integrated efficiently, look great in game, and perform reliably on target platforms. You will work closely with artists, engineers, and product stakeholders to build scalable workflows, improve tooling, and raise the overall quality bar of the project.
Responsibilities:
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Own and improve the PSD-to-Unity workflow, including import standards, metadata-driven prefab setup, and reimport stability
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Drive 3D asset integration in Unity, ensuring consistency and quality across models, materials, prefabs, and scene setup
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Build, maintain, and optimize runtime visuals, including URP shaders, materials, and UI effects
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Support and evolve the UI component library to enable scalable and reusable UI production
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Optimize memory, compression, build size, and frame rate, using profiling data to guide decisions
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Improve asset loading and reference workflows, including Addressables and runtime asset lifecycle handling
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Create tools and automation to speed up iteration, reduce manual work, and improve pipeline reliability
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Collaborate closely with artists, engineers, and product teams to balance visual quality, technical constraints, and delivery priorities
Requirements:
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4+ years of experience in Technical Art / Tech Art with Unity, ideally in game production
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Strong hands on experience with Unity and C# in production environments
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Solid experience with both 2D (PSD-based) and 3D asset pipelines
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Strong understanding of URP, rendering, ShaderLab, HLSL or CG, and shader debugging
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Practical experience with profiling and performance optimization
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Strong knowledge of texture formats, compression, memory constraints, and build-size trade-offs
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A proactive, ownership-driven mindset with strong communication and problem-solving skills
Nice to have:
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Experience building or maintaining automated PSD import pipelines
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Experience with metadata-driven UI workflows
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Experience shipping mobile or WebGL products under tight performance constraints
Subject to applicable laws, we may use artificial intelligence (AI) tools to assist our recruitment teams in the hiring process, including drafting job descriptions, communication, response to applications, assessments and tests, as further described in our Candidates Privacy Notice.
By applying to this job, you acknowledge that you have read and understood our Candidates Privacy Notice, including with respect to the use of AI tools, and consent to the processing of your information as described therein.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
If you feel the above describes you perfectly - Apply now!
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